changelog
- Wed, 20 Mar 2013 21:19:35 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 21:19:35 +0200] rev 50
- Turned the test palette action into a set color action for mass object coloring.
- Wed, 20 Mar 2013 20:44:04 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 20:44:04 +0200] rev 49
- Finished with the color selection dialog
- Wed, 20 Mar 2013 19:41:37 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 19:41:37 +0200] rev 48
- Color dialog almost up and running. Need to make it actually selectable now. TODO: make it read LDConfig.ldr
- Wed, 20 Mar 2013 13:41:08 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 13:41:08 +0200] rev 47
- Made the GL renderer actually use the main color configuration
- Wed, 20 Mar 2013 13:27:43 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 13:27:43 +0200] rev 46
- Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.
- Wed, 20 Mar 2013 03:28:49 +0200
- by Santeri Piippo <crimsondusk64@gmail.com> [Wed, 20 Mar 2013 03:28:49 +0200] rev 45
- Disable the locale when parsing LDraw code or atof's behavior becomes locale-dependant. Who the hell thought that was a great idea?