- added the magic wand tool

- optimized simplify()

- refactor

- added ability to filter out surfaces/edgelines/condlines from the viewport

- refactored stuff

- refactor

- ringfinder: attempt to upscale fractional radii to integral ones. this improves results

- refactored up the ringfinder, apply -DDEBUG with RelWithDebInfo

- imported the .gitignore from the old git repository as .hgignore and adapted it slightly

README.md edited online with Bitbucket

- adapted the code to use hg-based updaterevision

- transitioned from git to hg

- moved most of LDColorData API into LDColor

- refactor. got rid of the LDSharedVertex nonsense, fixed up split lines action

- added split lines action, doesn't yet work very well

- allow 5 decimals for grid precision

- refactor glRenderer.h

- made transparent direct colors a compile-time opt-in since it appears to be non-standard

- got rid of the old numeric() function

- minor edit

- added close buttons to tabs

- removed obsolete stuff from colors.cc header

- disable the 'transparent' checkbox when there is no direct color selected

- changed all color usage to use LDColor classes instead of color indices. Added support for direct colors.

- source reformat

- added various hi-res counterpart primitive categories

- updated the fast-draw studs category to use the 8\ subdirectory, all existing fast-draw primitives have been moved-to so those now go to Other.

- sort primitive categories alphabetically

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