- refactoring

- refactor

- use the untransformed subfile when testing whether a subfile is flat, otherwise it won't be considered flat if the subfile is rotated. or worse...

- added a code generator to produce a configuration.inc which replaces the old, DIABOLIC configuration indexing mechanism

- changed copyright lines to use my legal name instead of my nickname

- moved LDMatrixObject to be an abstract class deriving from LDObject. LDSubfile only inherits from LDMatrixObject.

- moved ringFinder into root source directory, clearing the src/misc/ directory

- split the rectangle ability out of the draw mode into its own edit mode

- changed `&&` and `||` operators to their named variants `and` and `or`

- part downloader: update the input widget with the corrected part name when guesswork is done

- initialize History as not ignoring or history will not work at all with new files

- altered the non-release version string format

- fixed incorrect conversions of weak pointers to strong ones

- reimplemented vertex tracking using a method similar to what the GL compiler uses

- now prints the filesize upon successful save

- magic wand: when flood-selecting surfaces, also pick any matching conditional lines

- fixed: ring finder's solutions' scale values would drop to 0.0 if it would not choose to upscale radii

- okay that was dumb

- updated filenames

- now with license headers

- and now it works fine too

- now compiles

- merged with main

- more work on edit modes

- more work on edit modes

- saving work done on edit mode revamp

- updated qrc

- draw the free camera icon when in magic wand mode

- changelog entry for magic wand

- update the object list when the magic wand empties the selection when clicking on background

- added the magic wand tool

- optimized simplify()

- refactor

- added ability to filter out surfaces/edgelines/condlines from the viewport

- refactored stuff

- refactor

- ringfinder: attempt to upscale fractional radii to integral ones. this improves results

- refactored up the ringfinder, apply -DDEBUG with RelWithDebInfo

- imported the .gitignore from the old git repository as .hgignore and adapted it slightly

README.md edited online with Bitbucket

- adapted the code to use hg-based updaterevision

- transitioned from git to hg

- moved most of LDColorData API into LDColor

- refactor. got rid of the LDSharedVertex nonsense, fixed up split lines action

- added split lines action, doesn't yet work very well

- allow 5 decimals for grid precision

- refactor glRenderer.h

- made transparent direct colors a compile-time opt-in since it appears to be non-standard

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