changelog
- Mon, 06 Mar 2017 01:17:15 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 06 Mar 2017 01:17:15 +0200] rev 1200
- PrimitiveScanner is no longer a HierarchyElement.
- Mon, 06 Mar 2017 00:55:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 06 Mar 2017 00:55:45 +0200] rev 1199
- Grid is now a namespace.
- Mon, 06 Mar 2017 00:43:43 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 06 Mar 2017 00:43:43 +0200] rev 1198
- MathFunctions is now a namespace.
- Mon, 06 Mar 2017 00:41:13 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 06 Mar 2017 00:41:13 +0200] rev 1197
- Fixed NewPartDialog leaking the memory allocated by the user interface.
- Mon, 06 Mar 2017 00:40:23 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 06 Mar 2017 00:40:23 +0200] rev 1196
- NewPartDialog is no longer a HierarchyElement.
- Mon, 06 Mar 2017 00:36:40 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 06 Mar 2017 00:36:40 +0200] rev 1195
- ColorSelector is no longer a HierarchyElement.
- Mon, 06 Mar 2017 00:35:47 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 06 Mar 2017 00:35:47 +0200] rev 1194
- GuiUtilities is now a namespace.
- Sun, 05 Mar 2017 20:26:56 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 05 Mar 2017 20:26:56 +0200] rev 1193
- The Grid class is no longer a hierarchy element or a QObject.
- Sun, 05 Mar 2017 20:25:22 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 05 Mar 2017 20:25:22 +0200] rev 1192
- Made configuration a global singleton. I think I can give in at least that much because it makes solving a lot of problems easier.
- Sun, 05 Mar 2017 16:57:49 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 05 Mar 2017 16:57:49 +0200] rev 1191
- Also removed the copy constructor and copy assignment because those only are bad news for a resource managing vector...
- Sun, 05 Mar 2017 16:55:48 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 05 Mar 2017 16:55:48 +0200] rev 1190
- and let's put a newline there...
- Sun, 05 Mar 2017 16:54:42 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 05 Mar 2017 16:54:42 +0200] rev 1189
- Deleted the copy constructor version of ResourceVector<T>::insert, like with append
- Sun, 05 Mar 2017 16:50:37 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 05 Mar 2017 16:50:37 +0200] rev 1188
- Sorted the methods in Model's public section.
- Sun, 05 Mar 2017 16:50:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 05 Mar 2017 16:50:06 +0200] rev 1187
- Renamed some methods of the Model class to remove the 'emplace' word (however cromulent it is, being from STL...) from them.
- Sun, 05 Mar 2017 16:47:52 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 05 Mar 2017 16:47:52 +0200] rev 1186
- Moved LDObject lifetime management from Model to ResourceVector. This is a large refactor that removes some hacks from the Model class.
- Sun, 05 Mar 2017 13:33:37 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 05 Mar 2017 13:33:37 +0200] rev 1185
- Added a new type ResourceVector which manages object lifetimes, and used it to remove a bit of memory management.
- Sun, 05 Mar 2017 01:57:56 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 05 Mar 2017 01:57:56 +0200] rev 1184
- Polar grid is now togglable.
- Sun, 05 Mar 2017 01:48:46 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 05 Mar 2017 01:48:46 +0200] rev 1183
- CMake fixes
- Sat, 04 Mar 2017 01:59:58 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 04 Mar 2017 01:59:58 +0200] rev 1182
- Added polar grid snapping code.
- Sat, 04 Mar 2017 00:54:46 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 04 Mar 2017 00:54:46 +0200] rev 1181
- Added polar grid rendering (which is disabled for now).
- Fri, 03 Mar 2017 23:23:28 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 03 Mar 2017 23:23:28 +0200] rev 1180
- Grid::snap now snaps points.
- Fri, 03 Mar 2017 23:16:14 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 03 Mar 2017 23:16:14 +0200] rev 1179
- Simplified Grid::snap.
- Fri, 03 Mar 2017 23:08:04 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 03 Mar 2017 23:08:04 +0200] rev 1178
- At long last, the grid is finally now rendered onto the viewport. Woop!
- Fri, 03 Mar 2017 00:35:43 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 03 Mar 2017 00:35:43 +0200] rev 1177
- Added support for ideal co-ordinates, which should make writing editing tools a lot easier. For some reason they don't yet work with the back and right cameras.
- Thu, 02 Mar 2017 14:45:34 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 02 Mar 2017 14:45:34 +0200] rev 1176
- Removed some unused class stubs and definitions.
- Wed, 01 Mar 2017 12:17:56 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 01 Mar 2017 12:17:56 +0200] rev 1175
- No need for braces there...
- Sat, 25 Feb 2017 17:24:33 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 25 Feb 2017 17:24:33 +0200] rev 1174
- Cleanup ColorSelector, moved direct color composition to a new LDColor constructor.
- Sat, 25 Feb 2017 14:30:10 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 25 Feb 2017 14:30:10 +0200] rev 1173
- Cleanup ColorSelector::colorButtonClicked()
- Thu, 23 Feb 2017 23:36:59 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 23:36:59 +0200] rev 1172
- Changed QByteArray to QVector to avoid that ugly reinterpret_cast.
- Thu, 23 Feb 2017 23:29:16 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 23:29:16 +0200] rev 1171
- Turned GLRenderer::pixelCapture to GLRenderer::screenCapture() which encapsulates screen capturing properly and returns a ready image.
- Thu, 23 Feb 2017 23:17:10 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 23:17:10 +0200] rev 1170
- Hardened the GLRenderer interface, made methods more private.
- Thu, 23 Feb 2017 23:11:33 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 23:11:33 +0200] rev 1169
- Cleanup GLRenderer::initializeAxes()
- Thu, 23 Feb 2017 22:55:09 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 22:55:09 +0200] rev 1168
- Removed GLRenderer::refresh(), update() does the job just as fine.
- Thu, 23 Feb 2017 22:52:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 22:52:45 +0200] rev 1167
- GLRenderer::drawVbos no longer needs to be told the GL type
- Thu, 23 Feb 2017 22:51:55 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 22:51:55 +0200] rev 1166
- Cleanup AlgorithmToolset::subfileSelection.
- Thu, 23 Feb 2017 21:03:59 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 21:03:59 +0200] rev 1165
- Fixed more dialog instances in AlgorithmToolset.
- Thu, 23 Feb 2017 21:02:14 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 21:02:14 +0200] rev 1164
- Moved all UI files from ui/ into src/dialogs/.
- Thu, 23 Feb 2017 20:29:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 20:29:44 +0200] rev 1163
- Removed unused class RadioGroup.
- Thu, 23 Feb 2017 20:28:17 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 20:28:17 +0200] rev 1162
- Replaced LDObjectList with QVector<LDObject*>
- Thu, 23 Feb 2017 20:25:47 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 20:25:47 +0200] rev 1161
- Removed the Origin and axes global constants.
- Thu, 23 Feb 2017 20:21:40 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 20:21:40 +0200] rev 1160
- At long last, the g_win pointer has been removed. Down with global variables!
- Thu, 23 Feb 2017 20:18:39 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 20:18:39 +0200] rev 1159
- print() is no longer a global function but is tied to HierarchyElement.
- Thu, 23 Feb 2017 20:06:22 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 20:06:22 +0200] rev 1158
- Made the GL renderer recieve information of object deletion via signals.
- Thu, 23 Feb 2017 20:03:31 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 20:03:31 +0200] rev 1157
- Moved GetIcon and makeSettings into the MainWindow namespace as static methods.
- Thu, 23 Feb 2017 19:56:21 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 19:56:21 +0200] rev 1156
- Removed the Critical and Question functions, replaced with direct QMessageBox uses. Removed unused code from mainwindow.h.
- Thu, 23 Feb 2017 19:33:56 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 19:33:56 +0200] rev 1155
- Removed dead code
- Thu, 23 Feb 2017 19:32:36 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 19:32:36 +0200] rev 1154
- Some cleanup in mainwindow.cpp, use QSet<QString> for the 'ignore' variable.
- Thu, 23 Feb 2017 18:47:15 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 18:47:15 +0200] rev 1153
- Reformat colors.cpp.
- Thu, 23 Feb 2017 18:38:30 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 23 Feb 2017 18:38:30 +0200] rev 1152
- Removed unused code from macros.h.
- Mon, 20 Feb 2017 07:56:21 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 20 Feb 2017 07:56:21 +0200] rev 1151
- Made fixed cameras matrix-based. This simplifies some math.
- Sat, 18 Feb 2017 02:02:29 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 18 Feb 2017 02:02:29 +0200] rev 1150
- Added gnomon.dat to version control. It helps me sort out the cameras as I rework them.
- Tue, 14 Feb 2017 15:21:34 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 15:21:34 +0200] rev 1149
- Moved LDQuadrilateral into its own source pair.
- Tue, 14 Feb 2017 15:11:33 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 15:11:33 +0200] rev 1148
- Moved LDTriangle into its own source pair.
- Tue, 14 Feb 2017 14:59:26 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 14:59:26 +0200] rev 1147
- Renamed ldObject.cpp → linetypes/modelobject.cpp
- Tue, 14 Feb 2017 14:53:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 14:53:06 +0200] rev 1146
- Renamed glCompiler.cpp → glcompiler.cpp
- Tue, 14 Feb 2017 14:52:01 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 14:52:01 +0200] rev 1145
- Renamed ldDocument.cpp → lddocument.cpp
- Tue, 14 Feb 2017 14:51:04 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 14:51:04 +0200] rev 1144
- Renamed glRenderer.cpp → glrenderer.cpp
- Tue, 14 Feb 2017 13:37:58 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 13:37:58 +0200] rev 1143
- Cleanup AlgorithmToolset::replaceCoordinates()
- Tue, 14 Feb 2017 13:29:47 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 13:29:47 +0200] rev 1142
- Fixed possible memory leak in AlgorithmToolset::editRaw().
- Tue, 14 Feb 2017 13:25:43 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 13:25:43 +0200] rev 1141
- Split LDConditionalEdge and LDEdgeLine into new source pairs
- Tue, 14 Feb 2017 13:02:05 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 13:02:05 +0200] rev 1140
- Removed the GLCamera::FreeToken name
- Tue, 14 Feb 2017 12:58:53 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 12:58:53 +0200] rev 1139
- LDObject subclass renaming:
· LDLine → LDEdgeLine
· LDCondLine → LDConditionalEdge
· LDQuad → LDQuadrilateral
- Tue, 14 Feb 2017 12:48:21 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 12:48:21 +0200] rev 1138
- Updated comments
- Tue, 14 Feb 2017 12:43:10 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 12:43:10 +0200] rev 1137
- Inlined away the LDOBJ macros in ldobject.h.
- Tue, 14 Feb 2017 09:53:13 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 09:53:13 +0200] rev 1136
- Rearranged declarations in basics.h
- Tue, 14 Feb 2017 09:48:51 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 09:48:51 +0200] rev 1135
- Removed the intXX type aliases and removed uses of intXX_t in favor of qintXX
- Tue, 14 Feb 2017 08:33:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 08:33:44 +0200] rev 1134
- Moved more stuff to GLCamera
- Tue, 14 Feb 2017 08:26:39 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 08:26:39 +0200] rev 1133
- Some documentation and cleanup in GLRenderer...
- Tue, 14 Feb 2017 08:15:58 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 08:15:58 +0200] rev 1132
- Fixed the free camera icon not showing up anymore.
- Tue, 14 Feb 2017 08:13:26 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 08:13:26 +0200] rev 1131
- Simplified camera tooltip code.
- Tue, 14 Feb 2017 08:08:17 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 08:08:17 +0200] rev 1130
- Moved camera names to GLCamera, other adjustments
- Tue, 14 Feb 2017 07:57:27 +0200
- by Teemu Piippo <teemu@hecknology.net> [Tue, 14 Feb 2017 07:57:27 +0200] rev 1129
- Exported GLRenderer cameras into a new class, GLCamera.
- Mon, 13 Feb 2017 20:59:16 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 13 Feb 2017 20:59:16 +0200] rev 1128
- Fixed some compilation problems
- Sun, 12 Feb 2017 17:28:22 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 12 Feb 2017 17:28:22 +0200] rev 1127
- Commented GLCompiler::getColorForPolygon
- Sun, 12 Feb 2017 17:18:14 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 12 Feb 2017 17:18:14 +0200] rev 1126
- Refactored configcollector.py
- Sun, 12 Feb 2017 16:59:35 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 12 Feb 2017 16:59:35 +0200] rev 1125
- Moved the definitions of all configuration options into a new text file and made the configuration collector read that.
- Sun, 12 Feb 2017 16:02:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 12 Feb 2017 16:02:44 +0200] rev 1124
- Moved definition of MainWindow::ToolInfo into mainwindow.cpp
- Sun, 12 Feb 2017 16:02:02 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 12 Feb 2017 16:02:02 +0200] rev 1123
- Reworked iterable enums: they all are enum classes now and the end value is marked with "_End"
- Fri, 10 Feb 2017 23:06:24 +0200
- by Teemu Piippo <teemu@hecknology.net> [Fri, 10 Feb 2017 23:06:24 +0200] rev 1122
- Added the RingAdapter class and interfacing ring() function and simplified some math in GLCompiler with it
- Thu, 09 Feb 2017 23:51:42 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 23:51:42 +0200] rev 1121
- Replaced uses of currentDocument() in GLRenderer with m_model
- Thu, 09 Feb 2017 23:50:11 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 23:50:11 +0200] rev 1120
- Axes are not rendered with normals so the normals client state has to be disabled when drawing them.
- Thu, 09 Feb 2017 23:46:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 23:46:45 +0200] rev 1119
- Implemented lighting. Yay! Unfortunately, faces that show up the wrong way around in BFC red/green mode also show up with inverted lighting here.
- Thu, 09 Feb 2017 23:45:53 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 23:45:53 +0200] rev 1118
- Grah
- Thu, 09 Feb 2017 22:46:37 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 22:46:37 +0200] rev 1117
- Moved LDComment and LDEmpty into their own source file pairs.
- Thu, 09 Feb 2017 21:04:33 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 21:04:33 +0200] rev 1116
- Moved dialogs.cpp to dialogs/externalprogrampathdialog.cpp
- Thu, 09 Feb 2017 21:01:12 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 21:01:12 +0200] rev 1115
- Cleaned up ExternalProgramPathDialog
- Thu, 09 Feb 2017 20:54:21 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 20:54:21 +0200] rev 1114
- Moved some global constants into appropriate namespaces.
- Thu, 09 Feb 2017 20:44:36 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 20:44:36 +0200] rev 1113
- Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
- Thu, 09 Feb 2017 20:07:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 20:07:45 +0200] rev 1112
- Fixed potential memory leak
- Thu, 09 Feb 2017 19:59:27 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 19:59:27 +0200] rev 1111
- Replaced GLRenderer::m_width and GLRenderer::m_height with width() and height() calls.
- Thu, 09 Feb 2017 19:57:43 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 19:57:43 +0200] rev 1110
- Moved more business logic out of GLRenderer into Canvas. GLRenderer::pick(const QRange&) now returns a set of LDObjects without modifying them. Replaced the GLRenderer::pick(int, int) overload with GLRenderer::pickOneObject.
- Thu, 09 Feb 2017 19:32:41 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 19:32:41 +0200] rev 1109
- Made GLRenderer's Model pointer const
- Thu, 09 Feb 2017 13:26:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:26:44 +0200] rev 1108
- Moved more editing-related methods to Canvas.
- Thu, 09 Feb 2017 13:17:22 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:17:22 +0200] rev 1107
- Removed the unneeded makeCurrent overload
- Thu, 09 Feb 2017 13:13:46 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:13:46 +0200] rev 1106
- Moved more methods only used by canvas code from GLRenderer to Canvas. Thin border pen is now a static constant.
- Thu, 09 Feb 2017 13:07:47 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:07:47 +0200] rev 1105
- Moved triangle count rendering to Canvas
- Thu, 09 Feb 2017 13:05:31 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 13:05:31 +0200] rev 1104
- Moved document editing methods from GLRenderer to Canvas
- Thu, 09 Feb 2017 11:53:55 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 11:53:55 +0200] rev 1103
- Created a new GLRenderer derivative class "Canvas" and made MainWindow use it
- Thu, 09 Feb 2017 01:08:57 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 01:08:57 +0200] rev 1102
- Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools.
- Thu, 09 Feb 2017 01:00:31 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 01:00:31 +0200] rev 1101
- Removed some unused code
- Thu, 09 Feb 2017 00:52:23 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:52:23 +0200] rev 1100
- Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
- Thu, 09 Feb 2017 00:45:44 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:45:44 +0200] rev 1099
- GLRenderer no longer exposes the model pointer.
- Thu, 09 Feb 2017 00:43:30 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:43:30 +0200] rev 1098
- LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
- Thu, 09 Feb 2017 00:32:24 +0200
- by Teemu Piippo <teemu@hecknology.net> [Thu, 09 Feb 2017 00:32:24 +0200] rev 1097
- Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
- Wed, 08 Feb 2017 17:07:19 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 17:07:19 +0200] rev 1096
- Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
- Wed, 08 Feb 2017 16:51:55 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:51:55 +0200] rev 1095
- - Use a QGenericMatrix to store the matrix, instead of a C array
- Only reset angles when GL is initialized, otherwise bad things happen
- Fixed missing "}" in matrix string representation
- Wed, 08 Feb 2017 16:45:32 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:45:32 +0200] rev 1094
- Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
- Wed, 08 Feb 2017 16:38:59 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:38:59 +0200] rev 1093
- GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
- Wed, 08 Feb 2017 16:25:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Wed, 08 Feb 2017 16:25:06 +0200] rev 1092
- Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
- Sat, 04 Feb 2017 14:44:39 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 04 Feb 2017 14:44:39 +0200] rev 1091
- Wrote documentation to the Model class.
- Sat, 04 Feb 2017 14:24:16 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sat, 04 Feb 2017 14:24:16 +0200] rev 1090
- The current document pointer may no longer be null.
- Fri, 03 Feb 2017 10:51:08 +0200
- by Teemu Piippo <teemu@compsta2.com> [Fri, 03 Feb 2017 10:51:08 +0200] rev 1089
- minor amendment
- Fri, 03 Feb 2017 10:44:23 +0200
- by Teemu Piippo <teemu@compsta2.com> [Fri, 03 Feb 2017 10:44:23 +0200] rev 1088
- Reworked and cleaned up the circle mode
- Mon, 30 Jan 2017 14:30:55 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 14:30:55 +0200] rev 1087
- Some code cleanup in abstract editing modes.
- Mon, 30 Jan 2017 02:41:45 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:41:45 +0200] rev 1086
- Removed some unnecessary #include-directives.
- Mon, 30 Jan 2017 02:33:17 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:33:17 +0200] rev 1085
- Removed the status bar, since it's not used for anything
- Mon, 30 Jan 2017 02:30:26 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:30:26 +0200] rev 1084
- Split object list representation into virtual methods
- Mon, 30 Jan 2017 02:18:42 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 02:18:42 +0200] rev 1083
- Removed LDDocument::getObjectCount (superceded by Model::size)
- Mon, 30 Jan 2017 00:59:06 +0200
- by Teemu Piippo <teemu@hecknology.net> [Mon, 30 Jan 2017 00:59:06 +0200] rev 1082
- The "all objects have valid models" invariant seems to be holding up now. At least basic drawing works again.
- Sun, 29 Jan 2017 21:17:43 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 21:17:43 +0200] rev 1081
- Made all LDObject constructors protected. Emplacement is now the only way to create objects.
- Sun, 29 Jan 2017 21:07:15 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 21:07:15 +0200] rev 1080
- Removed the LDSpawn function and replaced its last use cases.
- Sun, 29 Jan 2017 21:02:11 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 21:02:11 +0200] rev 1079
- More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
- Sun, 29 Jan 2017 15:49:36 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:49:36 +0200] rev 1078
- Removed uses of LDSpawn in the algorithm toolset
- Sun, 29 Jan 2017 15:39:35 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:39:35 +0200] rev 1077
- Replaced uses of LDSpawn with the Model class in edit modes
- Sun, 29 Jan 2017 15:28:48 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:28:48 +0200] rev 1076
- Removed dead code that's standing in the way of refactoring
- Sun, 29 Jan 2017 15:25:26 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:25:26 +0200] rev 1075
- Removed the AddObjectDialog. Garbage code that absolutely needs to be reimplemented.
- Sun, 29 Jan 2017 15:18:40 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:18:40 +0200] rev 1074
- Made the quad→triangles use emplacement. However, now it crashes because of problems in the underlying system (the LDObject constructor shouldn't do anything in regard to the model!)
- Sun, 29 Jan 2017 15:05:14 +0200
- by Teemu Piippo <teemu@hecknology.net> [Sun, 29 Jan 2017 15:05:14 +0200] rev 1073
- Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
The LDObject::destroy method is also now gone. The model decides when objects are destroyed and calls the destructor directly. The end result removes a lot of cruft and adds structure to LDObject relations.
Notes:
- Inlining does not currently work (nothing simply gets inlined in)
- More work is required to ensure that each object actually goes into a model