Split object list representation into virtual methods

Removed LDDocument::getObjectCount (superceded by Model::size)

The "all objects have valid models" invariant seems to be holding up now. At least basic drawing works again.

Made all LDObject constructors protected. Emplacement is now the only way to create objects.

Removed the LDSpawn function and replaced its last use cases.

More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.

Removed uses of LDSpawn in the algorithm toolset

Replaced uses of LDSpawn with the Model class in edit modes

Removed dead code that's standing in the way of refactoring

Removed the AddObjectDialog. Garbage code that absolutely needs to be reimplemented.

Made the quad→triangles use emplacement. However, now it crashes because of problems in the underlying system (the LDObject constructor shouldn't do anything in regard to the model!)

Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.

Happy new year 2017!

Matrices are now input with 9 spinboxes instead of a MLCad-style line edit

Moved the identity matrix constant into Matrix's namespace

Removed the dangerous C-array constructor from the matrix - no need for it anyway since the matrix already is an array of doubles.

Reworked the Matrix interface so that less index math is involved

Fixed formatFileSize

Refactor roundToDecimals and formatFileSize

Actually, let's call it countof(). Makes more sense.

Replaced '.length()' with 'length()' where appropriate

Replaced uses of 'x.size()' with 'length(x)'

refactor: added the length() function that's like Python's len()

refactor

Display error string if unable to write a crash log.

Made DEFINE_FLAG_ACCESS_METHODS a function macro

Cleaned up crash catcher, fixed missing <math.h> include

Fixed additive range selection not working properly.

Cleanup in GL renderer...

Cleaned up PrimitiveScanner

Further cleanup

Refactor primitives

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