Done the rendering end of the red/green BFC view

Make line thickness user-configurable, draw conditional lines dashed, use the bounding box to offset the model so that it is centered properly.

Colorized polygons now appear colorized in the list view (unless disabled). GL rendered now draws transparent polygons properly.

Added color selectors for the add object dialog

Turned the test palette action into a set color action for mass object coloring.

Finished with the color selection dialog

Color dialog almost up and running. Need to make it actually selectable now. TODO: make it read LDConfig.ldr

Made the GL renderer actually use the main color configuration

Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.

Disable the locale when parsing LDraw code or atof's behavior becomes locale-dependant. Who the hell thought that was a great idea?

With removal of vectors, I don't need to keep the bearing class around either

Removed vectors. I realized that subfiles can actually perform their job just as well and that keeping them around would just imply extra work - for nothing.

Added code for parsing vertices

Added insert vertex function and added vertex icons.

Added triangle, quad and condline to the add object dialog

Begin work on dialogs for adding objects. Comments functional!

Implemented insertion of triangles, quads, condlines and comments

er, I said don't limit the amount of decimals

ftoa: don't limit the amount of decimals

Temporarily set the locale to C when using ftoa, or the resulting string is subject to the locale and gets unexpected symbols (e.g. commas for the decimal dots while the function expects periods)

Added main color configuration option, not implemented yet

Added color selection icon

Made the GL renderer background color configurable

Added RC file for the application icon introduced in d2d86021

Licensed LDForge GPL3, added some more icons

Added LDraw path setting dialog

added Save As function

and of course I forget to update ldforge.pro... or to test compile for that matter

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