Thu, 09 Feb 2017 20:44:36 +0200 |
Teemu Piippo |
Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
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Thu, 09 Feb 2017 00:52:23 +0200 |
Teemu Piippo |
Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
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Sat, 04 Feb 2017 14:44:39 +0200 |
Teemu Piippo |
Wrote documentation to the Model class.
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Mon, 30 Jan 2017 14:30:55 +0200 |
Teemu Piippo |
Some code cleanup in abstract editing modes.
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Mon, 30 Jan 2017 00:59:06 +0200 |
Teemu Piippo |
The "all objects have valid models" invariant seems to be holding up now. At least basic drawing works again.
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Sun, 29 Jan 2017 21:02:11 +0200 |
Teemu Piippo |
More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
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Sun, 29 Jan 2017 15:39:35 +0200 |
Teemu Piippo |
Replaced uses of LDSpawn with the Model class in edit modes
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Sun, 29 Jan 2017 15:05:14 +0200 |
Teemu Piippo |
Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
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