Now that 0.1 is released, version number becomes 0.1.999

Added tag v0.1-alpha for changeset 3125c2a1a9ba

Tag version 0.1 alpha (for real this time)

Changed shortcut of Set Color to C, like MLCAD

Fixed: selecting objects in list view didn't update the GL view properly

Added LICENSE.icons to help clarity on the licensing of the icons

License graphical assets under CC BY-SA 3.0 Unported

Use a C-array for config too for the same reasons as with actions

Use a more Windows-like config dir name under Windows; warn when unable to read it

Added fatal error message box for the.. fatal stuff. Windows isn't really good at conveying error messages, converted actions into a C-style array because I've had a ton of problems with the vector approach (it gets zeroed when it shouldn't be..)

Fixed basename (for real...) and ported ::first and ::last from my previous string class implementation, std::string::find_last_of doesn't do what I thought it did

fix basename

added basename since windows doesn't have it

changed the way config dialog gets key input from user so it works in qt5

Renamed the OpenFile class to LDOpenFile as MinGW doesn't appear to like the former name

update project file to only use no overpainting under Windows and -lGLU under *nix

Added support for overpaint-less mode since I'm having serious trouble with that

Show the version info in the about dialog properly

Added patch version number, kind of late to do this but oh well

Update the part's Name: field when saving

Prompt for unsaved changes before loading or creating a new file

Prompt for unsaved changes in the current file if it's anonymous

Added version moniker

Added PROPERTY macro for easier exposed member variable management

Make zooming more intuitive - use incremental zooming after crossing the 15.0f mark

Add some missing icons

Added auto-coloring, this colors objects with the first found unused color

Added ability to set the depth value to something else than 0.

Always scroll to selection after building the object list. Maybe this is less irritating to deal with...

Fixed: moving objects up/down the object list messed up selection

Hopefully fixed the problem regarding objects not getting drawn at first

Fixed: pasting would add objects in reverse order

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