Moved primitive handling to new code files

Make camera icons a member of GLRenderer so multiple renderers won't conflict about them

Added primitive scanning, replaced parts list in subfile add dialog with it

Nuked parts.lst parsing, that was stupid

Converted from C-style fopen to the new File class

Added a File type that wraps around QFile and provides stuff like a null file and range-for-iterating

Converted to 16-bit strings.. again

Also allow objects to be edited by double-click in the viewport

forgot changelog entry about some key defaults changes

Objects can now be edited by double-clicking on them in the object list view

Minor tweak to drawing rectangle selection (don't draw it if it was to be an additive pick)

Update the rect vertices right after rect draw mode is entered so that the old values don't remain to spook around

And I forgot to rebrand the actual dialog box...

Renamed Set Contents into Edit LDraw Code; made the add object dialog's comment line box wider

changelog update

Clipboard now stores LDraw code rather than object clones, this seems much less prone to problems

Made history work with most things

Color changing is now logged into history

Reworked properties a bit

Restructed recent files handling, the list shouldn't screw the hell up anymore.

Cleansed the string class, moved implementations from header to code file

Laid down the foundations of the new history system

fixed: subfiles and radials couldn't be moved, made add-picking with control work again despite its double-use as range picking, changed 'Name' to 'Title' in new part dialog and widened it a bit

Refactor LDSubfile

Make LDMatrixObject's transform and pos members properties

Make LDRadial's members accessed properties

Make LDObject's color and parent properties with accessors

Purged out the old history code

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mercurial