Replaced GLRenderer::m_width and GLRenderer::m_height with width() and height() calls.

Moved more business logic out of GLRenderer into Canvas. GLRenderer::pick(const QRange&) now returns a set of LDObjects without modifying them. Replaced the GLRenderer::pick(int, int) overload with GLRenderer::pickOneObject.

Made GLRenderer's Model pointer const

(0) -1000 -300 -100 -30 -10 -3 +3 +10 +30 +100 +300 tip

mercurial