- refactoring

- rename GLCompiler::Vertex to GLCompiler::VAO to avoid name conflicts

- renamed VertexCompiler to GLCompiler

- reworked the vertex compiler, objects are now colorized properly

- Merge ../ldforge into gl

- Merge ../ldforge into gl

- now compiles again

(0) -300 -100 -30 -10 -7 +7 +10 +30 +100 +300 tip

mercurial