Create README.md

Angles need to be reset when changing the current file too

Fixed crash on opening a file

style cleanup - it should be all unified now

chglog

If the vertex snapper finds a vertex closer than 4 pixels, it likely is the vertex being looked for and the algorithm can terminate early, hopefully this will save a few cycles on large parts.

added support for BFC CLIP/NOCLIP

Added an option for listing implicit files

Added an action for creating a new, blank file, improved multi-file stability

No need to test whether it's safe to close all when creating a new part anymore, since it no longer closes anything.

some further little optimization

Don't recompile everything when using quick colors, this speeds things up a little

more cleanup

cleanup

Include the moc files in the source cpp files to reduce compile time

Renamed LDOpenFile to LDFile

- fixed: checking the hi-res option would not allow segment values over 16.

primitive generator: added support for multiple spaces before primitive numbers, add "Hi-Res" to the names of 48/ primitives

Separated LDConfig.ldr-specific stuff to ldconfig.cpp/h

commentary++

cosmetics

Made File::iterator private - it's used only for range-for loops so it should not be used by anything else than File itself.

Renamed vector to List, changed it to wrap around std::deque.

Use repaint() instead of update() when redrawing the scene after a pick so that the new scene is repainted immediately.

Fixed crashing when closing all

stuff

restyle

Apply the proper edge color in the color sector too

restyle colorselectdialog.cpp

Further restructure, removed GUI toolbar icon size slider (always 22x22 now)

fixed: the list view couldn't select multiple items anymore

some rework with closing files, not right there, seems

change camera to top if switching to draw mode in free camera

Finalized multi-file behavior. The future is here! :P

behavior update

Added actions for saving all files, closing and closing all files

Multiple file support works now! woo!

moved ext program action definitions to extprogs.cpp rather than proxying it through gui_editactions.cpp

fixed config dialog crashing

Shortcuts are now properly loaded again

updates on file list

File list is populated now..

Converted ForgeWindow to Designer UI(!)

restructure; removed g_BBox

Moved the bbox class to types

Made the pointer to current file a private member of an anonymous shell class, thus getting accessors

more formatting

Appended 'Object' to the names of all LDObject derivatives so even though the LD prefix isn't reserved for just LDObjects anymore, these classes remain distinct

Reformatting..

Bump version to 0.2.999-intern now that 0.2-alpha is out.

Tag 0.2 alpha

Fixed compilation under windows/qt5

added missing openprogress.ui

make aborting work in the new setup

make file loading be done properly as just a QObject rather than multi-threaded..

handle empty lines better

Use system clipboard rather than an internal one

apply the c++11 'override' keyword to overriding virtual functions

fixed: history is supposed to be closed by default

further work on primitive cond-lines. I think I got it now.

Renamed the color class to LDColor for clarity

primitive generator: add conditional lines to cylinders; improved bad color handling

Added history functionality for swapping

fixed: double-clicking an object and editing it that way would not register to history

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