So much for that pointer class, caused more problems than it solved. For instance splitting a second quad after a first one had been split would trigger a peculiar crash...

Added split-quads-to-triangles function

Yay! This thing can save now.

Added pointer serializing so I can keep track of all LDObject* members. This way I can replace them all properly when needed.

Convert the static getCoordinateRep to a common ftoa, use this function to get proper coordinate representation when converting objects to LDraw code

Allow addition of dummy lines..

(0) -10 -6 +6 +10 +30 +100 +300 +1000 tip

mercurial