At long last, the g_win pointer has been removed. Down with global variables!

print() is no longer a global function but is tied to HierarchyElement.

Made the GL renderer recieve information of object deletion via signals.

Moved GetIcon and makeSettings into the MainWindow namespace as static methods.

Removed the Critical and Question functions, replaced with direct QMessageBox uses. Removed unused code from mainwindow.h.

Removed dead code

Some cleanup in mainwindow.cpp, use QSet<QString> for the 'ignore' variable.

Reformat colors.cpp.

Removed unused code from macros.h.

Made fixed cameras matrix-based. This simplifies some math.

Added gnomon.dat to version control. It helps me sort out the cameras as I rework them.

Moved LDQuadrilateral into its own source pair.

Moved LDTriangle into its own source pair.

Renamed ldObject.cpp → linetypes/modelobject.cpp

Renamed glCompiler.cpp → glcompiler.cpp

Renamed ldDocument.cpp → lddocument.cpp

Renamed glRenderer.cpp → glrenderer.cpp

Cleanup AlgorithmToolset::replaceCoordinates()

Fixed possible memory leak in AlgorithmToolset::editRaw().

Split LDConditionalEdge and LDEdgeLine into new source pairs

Removed the GLCamera::FreeToken name

LDObject subclass renaming:

Updated comments

Inlined away the LDOBJ macros in ldobject.h.

Rearranged declarations in basics.h

Removed the intXX type aliases and removed uses of intXX_t in favor of qintXX

Moved more stuff to GLCamera

Some documentation and cleanup in GLRenderer...

Fixed the free camera icon not showing up anymore.

Simplified camera tooltip code.

Moved camera names to GLCamera, other adjustments

Exported GLRenderer cameras into a new class, GLCamera.

Fixed some compilation problems

Commented GLCompiler::getColorForPolygon

Refactored configcollector.py

Moved the definitions of all configuration options into a new text file and made the configuration collector read that.

Moved definition of MainWindow::ToolInfo into mainwindow.cpp

Reworked iterable enums: they all are enum classes now and the end value is marked with "_End"

Added the RingAdapter class and interfacing ring() function and simplified some math in GLCompiler with it

Replaced uses of currentDocument() in GLRenderer with m_model

Axes are not rendered with normals so the normals client state has to be disabled when drawing them.

Implemented lighting. Yay! Unfortunately, faces that show up the wrong way around in BFC red/green mode also show up with inverted lighting here.

Grah

Moved LDComment and LDEmpty into their own source file pairs.

Moved dialogs.cpp to dialogs/externalprogrampathdialog.cpp

Cleaned up ExternalProgramPathDialog

Moved some global constants into appropriate namespaces.

Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.

Fixed potential memory leak

Replaced GLRenderer::m_width and GLRenderer::m_height with width() and height() calls.

Moved more business logic out of GLRenderer into Canvas. GLRenderer::pick(const QRange&) now returns a set of LDObjects without modifying them. Replaced the GLRenderer::pick(int, int) overload with GLRenderer::pickOneObject.

Made GLRenderer's Model pointer const

Moved more editing-related methods to Canvas.

Removed the unneeded makeCurrent overload

Moved more methods only used by canvas code from GLRenderer to Canvas. Thin border pen is now a static constant.

Moved triangle count rendering to Canvas

Moved document editing methods from GLRenderer to Canvas

Created a new GLRenderer derivative class "Canvas" and made MainWindow use it

Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools.

Removed some unused code

Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.

GLRenderer no longer exposes the model pointer.

LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.

Made a new renderer be created for each document, instead of reusing the same renderer for all documents.

Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.

- Use a QGenericMatrix to store the matrix, instead of a C array

Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.

GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.

Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.

Wrote documentation to the Model class.

The current document pointer may no longer be null.

minor amendment

Reworked and cleaned up the circle mode

Some code cleanup in abstract editing modes.

Removed some unnecessary #include-directives.

Removed the status bar, since it's not used for anything

Split object list representation into virtual methods

Removed LDDocument::getObjectCount (superceded by Model::size)

The "all objects have valid models" invariant seems to be holding up now. At least basic drawing works again.

Made all LDObject constructors protected. Emplacement is now the only way to create objects.

Removed the LDSpawn function and replaced its last use cases.

More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.

Removed uses of LDSpawn in the algorithm toolset

Replaced uses of LDSpawn with the Model class in edit modes

Removed dead code that's standing in the way of refactoring

Removed the AddObjectDialog. Garbage code that absolutely needs to be reimplemented.

Made the quad→triangles use emplacement. However, now it crashes because of problems in the underlying system (the LDObject constructor shouldn't do anything in regard to the model!)

Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.

Happy new year 2017!

Matrices are now input with 9 spinboxes instead of a MLCad-style line edit

Moved the identity matrix constant into Matrix's namespace

Removed the dangerous C-array constructor from the matrix - no need for it anyway since the matrix already is an array of doubles.

Reworked the Matrix interface so that less index math is involved

Fixed formatFileSize

Refactor roundToDecimals and formatFileSize

Actually, let's call it countof(). Makes more sense.

Replaced '.length()' with 'length()' where appropriate

Replaced uses of 'x.size()' with 'length(x)'

refactor: added the length() function that's like Python's len()

refactor

Display error string if unable to write a crash log.

Made DEFINE_FLAG_ACCESS_METHODS a function macro

Cleaned up crash catcher, fixed missing <math.h> include

Fixed additive range selection not working properly.

Cleanup in GL renderer...

Cleaned up PrimitiveScanner

Further cleanup

Refactor primitives

Refactor FileToolset

Moved the about dialog into the file toolset and removed the mail button (the forums are better for this anyway)

Removed the 'once' macro since it's not used

Removed the USE_QT5 macro now that we're Qt5 only.

Change "m_" prefix to "_" in members of PartDownloader

Changed QList to QVector in PartDownloader

Cleanup PartDownloader

Unabbreviate "transform" to "transformationMatrix"

Cleanup colors.cpp/.h

Refactor GuiUtilities

Some cleanup

Draw line lengths to 2 decimal points only.

Dropped Qt 4 support. We're Qt 5 only now.

Fixed compilation.

Added doxygen.ini

Moved matrix into new source/header pair in types/

Replaced the ugly for_enum macro with a generator class

Further improved enum handling

Enum stuff

- Refactoring...

Unabbreviated overlay member names

removed removeDuplicates in favor of QSet, and the unused ObjectList class

Fixed circle mode not building the circle anymore

Removed unneeded includes from main.cpp

Moved PreferredLicenseText into HierarchyElement and made the config pointer be passed to LDPaths. Now I can finally remove the Config global pointer.

Moved LDObject::moveObjects into MoveToolset

Rename Pi to lowercase pi

Renamed ldObjectMath.cpp/.h to mathfunctions.cpp/.h

Moved rotation point handling to ldObjectMath.cpp and encapsulated it into new class MathFunctions

Split grid stuff into a new class Grid in grid.cpp/grid.h

Use a better gcd algorithm, some style fixes

Replaced GetRecursiveFilenames with QDirIterator

Reformatted primitives.cpp

Split PrimitivePrompt into its new source files, renamed it to GeneratePrimitivePrompt

Transformed primitive management into a new class PrimitiveManager that is a member of MainWindow

Renamed ConfigurationValueBag to Configuration and added a pointer to it into HierarchyElement. This helps with the fight against global variables.

Fixed line length warnings

Added triangle count to viewport, added compile-time line length check

Happy new year 2016!

Cleanup miscallenous.cpp/.h

It worx again!

Rename LDSubfile to LDSubfileReference

A bit more cleanup. Finally removed the PROPERTY macro. (now let's see about making a new one sometime that isn't so terrible?)

Fix rectangle mode for real

Fixed circle, rectangle and line path modes not working anymore. Add blip coordinates to curve and line path modes. Circle mode for now only can show the coordinates of the initial blip

Branch close

Copyright header fix, some minor stuff

Subject Bézier curve fineness to the grid. By default, the coarse grid uses 8 segments, medium 16 and fine 32. Moved rasterization from demoting to inlining, it feels more sensible for it to be there.

Bézier curves now render in 3D

Bézier curves are now parsed correctly

Bézier curves may now be serialized down using the "Demote" function. I need to rename that now.

Added some pretty pics that I left out of the previous commit.

Begin work on Bézier curve support. They can be drawn but don't render in 3D and they load as comments.

And now it should work again too

Now compiles again

Commit work done on document manager. Happy 3rd birthday LDForge!

LDVertexObject stuff (ultimately not worth it)

Removed some unused methods

Split PartDownloadRequest into its own file

Refactor PartDownloader

Refactor PartDownloadRequest

Use automoc so that it compiles again...

Add ${LDFORGE_HEADERS} into the add_executable call so that header files without corresponding source files show up in Qt Creator's project listing

Sort LDFORGE_HEADERS in CMakeLists.txt

Refactor LDObject API

Removed the exiting hacks

Refactor GLRenderer and GLCompiler

Remove "!= nullptr" expressions

null -> nullptr

Refactor edit history

Optimize QVariant in ConfigurationValueBag

Refactor MainWindow's API

Split LDFileLoader (now LDDocumentLoader) into its own files

Refactor LDDocument's API

Make documents members of the main window

More refactor and removal of g_win uses

Make ui a reference pointer in ConfigDialog

Move ConfigDialog into src/dialogs/ subfolder

Added a GuiUtilities class to contain useful non-MainWindow-related GUI functions

Change color config types into actual colors now that I can do that

Now doesn't crash anymore

Now compiles and links but crashes shortly after startup.

Commit configuration rework (doesn't work yet, more than most probably doesn't compile either)

Split actions.cpp and actionsEdit.cpp into toolsets.

Happy new year 2015

elif -> else if

Replaced Min/Max/Clamp/Abs with use of Qt versions of them.

MainWindow: "ui->" -> "ui."

More refactor

More through removal of the vertex object

Rename MainWindow files

Fix result reporting in "add borders"

Fix crash when using "add borders" with a triangle

Remove the vertex object type

Removed all asserts from the code. Removed assert handling and the bomb box dialog.

Refactor OpenProgressDialog out of dialogs.cpp

Replace LDIterate function with LDObjectIterator class

Remove g_win uses from actionsEdit.cpp

Refactor the new part dialog into a new class

Refactor LDrawPathDialog and LDPaths

Rename all .cc files to .cpp files.

Closed old branch

Move colorSelector.cc to dialogs/colorselector.cpp

actually added updaterevision.py, more fixing

Replaced updaterevision with a python script, more renames, clang fixes

ColorSelector: `ui->` -> `ui.`

Cleanup progresses

More sharedpointer removal

Replace casts

Commit work done on code cleanup

Commit work on scripting scripting

Refactoring update.

- fix spacing in cmakelists

- commit ldproject stuff projects

- more work on project files projects

- commit more work done on projects projects

- commit work done on projects projects

- merged with default projects

- fixed: actions did not fire anymore

- rewrote codegen in python and merged updaterevision into it

- moved ui files to src/

- renamed .cc files to .cpp

- added dependency to libarchive projects

- refactor MainWindow a tad

- removed the vertex object

- bump copyright year

- relaced updaterevision.c with a python script

- added/corrected license headers scripting

- ast: added root and macro nodes and processing of them scripting

- now parses to tokens scripting

- more work on scripting scripting

- commit work done on scripting scripting

- fixed stability problems

- closed old head experimental

- closed old head

- closed old head

- commit work done on header/body split experimental

- added integrity scan first steps experimental

- closed bad head experimental

- commit work done on inspector experimental

- merged experimental with default experimental

- merged with default experimental

- argh experimental

- merged two default heads

- fixed a rendering issue.. experimental

- bfc stuff (at least it works now...) experimental

- merged bfc with default experimental

- merged with default experimental

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