Added gnomon.dat to version control. It helps me sort out the cameras as I rework them.

Moved LDQuadrilateral into its own source pair.

Moved LDTriangle into its own source pair.

Renamed ldObject.cpp → linetypes/modelobject.cpp

Renamed glCompiler.cpp → glcompiler.cpp

Renamed ldDocument.cpp → lddocument.cpp

Renamed glRenderer.cpp → glrenderer.cpp

Cleanup AlgorithmToolset::replaceCoordinates()

Fixed possible memory leak in AlgorithmToolset::editRaw().

Split LDConditionalEdge and LDEdgeLine into new source pairs

Removed the GLCamera::FreeToken name

LDObject subclass renaming:

Updated comments

Inlined away the LDOBJ macros in ldobject.h.

Rearranged declarations in basics.h

Removed the intXX type aliases and removed uses of intXX_t in favor of qintXX

Moved more stuff to GLCamera

Some documentation and cleanup in GLRenderer...

Fixed the free camera icon not showing up anymore.

Simplified camera tooltip code.

Moved camera names to GLCamera, other adjustments

Exported GLRenderer cameras into a new class, GLCamera.

Fixed some compilation problems

Commented GLCompiler::getColorForPolygon

Refactored configcollector.py

Moved the definitions of all configuration options into a new text file and made the configuration collector read that.

Moved definition of MainWindow::ToolInfo into mainwindow.cpp

Reworked iterable enums: they all are enum classes now and the end value is marked with "_End"

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