replaced GLRotationMatrix with QMatrix4x4

replaced the Matrix class with QMatrix4x4

some rework in description

fixed bugs regarding circular primitives

refactored LDPolygon

added the disc and disc negative to the circular primitive type

changed LDCylinder to LDCircularPrimitive and moved circles to it

cleaned up LDColor constructors

show the color index in the color button

separated the color button into a new widget

fixed cylinder rendering

changed rotation matrix to quaternion in GLRenderer

(0) -1000 -300 -100 -12 +12 tip

mercurial