- forgot these new files out...

- documents are now refcounted. This should seriously stabilize (and speed up!) the pruning of unused files

- OH MY FORKING GOD

- fixed configuration dialog not accepting values past 99.99 for grid angles

corrected angle display

further improved file behavior

- added visible line angles when drawing

removed some debug code

- bumped max amount of recent files from 5 to 10

- added selection auto-subfiling(!)

- line lengths are now displayed when drawing

- non-release builds now display git revision info if available. This turned out to be much simpler to implement than I expected..

- code parser no longer complains about scientific notation

- cleanup closing of unused files is now defered to the event loop using a new InvokationDeferer class. This prevents ldforge from closing unused files when it *really* shouldn't be doing that, instead waiting until everything is done before it begins the cleanup process.

- fixed minor goofup with for_axis

- ext programs requiring wine now properly display an error prompt if wine is missing

- convert overlay images explicitly to ARGB32 format, otherwise they might not be able to be made translucent properly

- added file headers to crashcatcher.cc and .h

- removed the version monikers, new version is now just 0.3 instead of 0.3-alpha. BUILD_ID can now only be INTERNAL and RELEASE. It was way too complicated to my tastes.

- history now works on object list moving as well

- implicit documents are now auto-closed when rendered unused, in general, a LOT better document closing behavior

- made history ignore file loading and undo/redo calls instead of having hard-coded ignore on the actions, this will probably save a lot of hair

- fixed: LDObject methods still used operator delete directly, causing *a very frustrating* crash to debug

History should now behave properly..

- corrected history behavior. LDObject::clone() is now off-limits, createCopy() must be used instead. LDObject::deleteSelf() must be used to delete LDObjects (destructor is protected now)

- fixed: cones with 3 digit numbers wouldn't go to the "Cones (48)" category properly

- LDEmpty now overrides getTypeName properly

- changed source file extension from .cpp to .cc

- LDObject::move is no longer virtual

- fixed: LDMatrixObject's position would be an invalid pointer if it was created with the default constructor, causing a crash

- Reworked primitive listing. No longer uses multi-threading.

- LDFile renamed to LDDocument, file.h -> document.h

net_autoclose is now true by default

renamed LDCndLine to LDCondLine

more stuff

Cleaned up download.cpp/.h, used PROPERTY. Added LIST_OPS to PROPERTY

minor cleanup

Renamed "quick colors" in the configuration to "color toolbar"

- re-added the external programs to the toolbar

updated README.md with a mention of the ring drawing

minor cleanup

- added build_shared to .gitignore

- Improved coordinate rounding, replaced the hack with a proper implementation, now rounds properly and works on subfiles as well

- Renamed common.h to main.h, split the PROPERTY macro and supporting macros to property.h

- Changed the callback parm of PROPERTY to a stock/custom write method argument.

- upgraded the PROPERTY macro, resulting in a major code refactor

- ensured header files' guards start with LDFORGE_

removed old and unused src.pro file

renamed the version to 0.3-alpha in the changelog

changelog entry

Made rotation/pan/zoom values camera-dependant (so now there's 7 sets of them instead of 1)

updated .gitignore

removed the legacy dir

forgot the new icons

- Added new actions "Hide" and "Reveal" which allow direct setting of objects' visibility setting instead of toggling it.

added a configuration option for line anti-aliasing

fixed: deleting objects would trigger a crash

more minor changes

style corrections

i'm dumb

also removed the if() case mentioned in the prior commit from addObjectDialog.cpp. :P

enclosed the assert replacement in braces. In release mode, the assert is replaced with nothing and there's a little bit of code in addObjectDialog which uses it as a statement in an one-line if(). With the assert disappearing in release builds this triggered a GCC warning, as the if would be left without a body.

- migrated selection from ForgeWindow to individual LDFiles. Should've done this long ago.

changeProperty(): don't change the property if the value would not change, this should save some procecssing..

initialize GLRenderer::m_hoverpos to (0, 0, 0)

cosmetic fixes

fixed: the file loader would skip every 300th line. And I thought I was going nuts when my quads kept disappearing...

Made the config dialog use a list widget for navigation over a tab widget.

- added LDSharedVertex class for holding copy-on-write vertices. Will need this for future features..

now displays build type in the window title (unless a release build of a release), fixed some macro shenanigans

made messagelog handle messages with newlines

Added a crash catcher which trigger under Linux. It calls GDB and tries to get a backtrace. Also integrated assertion failure handling to this new system. Removed the print() function in the process (because the new bomb box uses a text edit and QTextDocuments's print method clashes with the macro and I figured it was a good idea to rid it anyway) and replaced all calls with log().

fixed: LDForge would crash if message log got full - the older lines would be removed with ::erase, which now expects an iterator because of the recent transition to QList. Why does QList::iterator allow 0 to be passed?

fixed a small memory leak

Fixed: LDForge would sometimes crash over unitialized data in the GL renderer. This crash sure eluded me for a while. Turned out zoomToFit(), which uses m_width and m_height is called before resizeGL() which initializes these variables. This data is used in an operator new[] call.

- added debug/release build configuration. Debug builds are really useful things!

removed some custom functions in favor of Qt implementations

reworked the ring finder algorithm greatly, tries harder to find the optimal solution

Added last-resort ring draw with quads

Ring draw: maintain separate polygons for the ring circles and draw them separately of the ring fill to prevent artifact lines from being drawn

Removed the List -> QList alias, use QList directly

removed the List class in favor of QList

removed debug prints from the ring finder

ring finder integrated! it lives!

Finally got the ringfinder working! Working on integrating it to ring drawing...

Ring drawing: previewing complete

further cleansing - removed most uses of unsigned ints, removed list reversers

a bit more cleanup

nuked "container_cast"

When drawing circles, draw the radius in the middle

further cleanup

last code reformatting i swear

Added a new editing mode for drawing circles.

it's LDForge's 1st birthday!

Stuff

Further work on VAO rendering

VAO rendering works now! woo!

Merge branch 'master' into gl, reworked stuff

For some reason, of all changesets, 4fb5763 made compiling subfiles extremely slow. WTF? Reverted the change to restore compilation speed.

down with cmake!

made LDFile interfacing a bit clearer

removed unused LabeledWidget

redirect the user to configuration if the download path is not given

err

rework quick color code a tad

rename RadioBox to RadioGroup

bit of a clarification

fixed: couldn't open larger files because of a type mismatch in moc method calling, leading into runtime problems

fixed: front and back camera wouldn't render anything

Apparently CMake requires the moc files to be compiled separately.. qt4_wrap_cpp does nothing if I don't include the results in the executable... why?

add .kdev_include_paths to gitignore

Changed build system from qmake to CMake.

merged aboutDialog.cpp to dialogs.cpp

stuff

Fixed crash with closing: since logoed studs are now loaded, the first file in g_loadedFiles is not explicit anymore. the closing code assumed this

more changes. Spawn the config prompt on first start, on the profile tab. gl_colorbfc and gl_blackedges now default to false.

woo smallification!

Added ListConfig type, using it in recent files now

minor cleanup

removed broken config type check

added profile data auto-filling

ensure that all Configs are polymorphic

bit more cleanup

- added "Go to line" action, renamed the config classes to proper camelcase

Cut the Object-suffix from LDObject types, it doesn't help things at all

Use QFlags for the inlining flags, type-safety++

Rewrote stud logo support, restructuring inlining stuff in the process. Logoed studs must only be used for rendering scenes, otherwise they will for instance get inlined in and that's not desired, or the vertex snapper will catch onto the logo's coordinates.

added support for logoed studs

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