Cleaned up ExternalProgramPathDialog

Moved some global constants into appropriate namespaces.

Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.

Fixed potential memory leak

Replaced GLRenderer::m_width and GLRenderer::m_height with width() and height() calls.

Moved more business logic out of GLRenderer into Canvas. GLRenderer::pick(const QRange&) now returns a set of LDObjects without modifying them. Replaced the GLRenderer::pick(int, int) overload with GLRenderer::pickOneObject.

Made GLRenderer's Model pointer const

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