Color dialog almost up and running. Need to make it actually selectable now. TODO: make it read LDConfig.ldr

Made the GL renderer actually use the main color configuration

Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.

Disable the locale when parsing LDraw code or atof's behavior becomes locale-dependant. Who the hell thought that was a great idea?

With removal of vectors, I don't need to keep the bearing class around either

Removed vectors. I realized that subfiles can actually perform their job just as well and that keeping them around would just imply extra work - for nothing.

Added code for parsing vertices

Added insert vertex function and added vertex icons.

Added triangle, quad and condline to the add object dialog

Begin work on dialogs for adding objects. Comments functional!

Implemented insertion of triangles, quads, condlines and comments

er, I said don't limit the amount of decimals

ftoa: don't limit the amount of decimals

Temporarily set the locale to C when using ftoa, or the resulting string is subject to the locale and gets unexpected symbols (e.g. commas for the decimal dots while the function expects periods)

Added main color configuration option, not implemented yet

Added color selection icon

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mercurial