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Fixed: LDForge would sometimes crash over unitialized data in the GL renderer. This crash sure eluded me for a while. Turned out zoomToFit(), which uses m_width and m_height is called before resizeGL() which initializes these variables. This data is used in an operator new[] call.
Fri, 18 Oct 2013 17:57:42 +0300
, by Santeri Piippo
- added debug/release build configuration. Debug builds are really useful things!
Fri, 18 Oct 2013 17:47:05 +0300
, by Santeri Piippo
removed some custom functions in favor of Qt implementations
Wed, 16 Oct 2013 23:20:35 +0300
, by Santeri Piippo
reworked the ring finder algorithm greatly, tries harder to find the optimal solution
Wed, 16 Oct 2013 23:07:59 +0300
, by Santeri Piippo
Added last-resort ring draw with quads
Wed, 16 Oct 2013 19:34:12 +0300
, by Santeri Piippo
Ring draw: maintain separate polygons for the ring circles and draw them separately of the ring fill to prevent artifact lines from being drawn
Wed, 16 Oct 2013 17:11:16 +0300
, by Santeri Piippo
Removed the List -> QList alias, use QList directly
Wed, 16 Oct 2013 16:47:40 +0300
, by Santeri Piippo
removed the List class in favor of QList
Wed, 16 Oct 2013 16:40:42 +0300
, by Santeri Piippo
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