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- make pick scenes always use particularly thick lines so that the line picking behavior is relayed to the mouse-over highlight
2014-05-16
, by Santeri Piippo
- use a faster ID choosing setup, this should work so long as nobody goes to create 17 million objects
2014-05-16
, by Santeri Piippo
- hopefully stabilized the entire shared pointers deal now
2014-05-16
, by Santeri Piippo
- improved shared pointer behavior, still not there yet
2014-05-15
, by Santeri Piippo
- initial overhaul with smart pointers
2014-05-09
, by Santeri Piippo
- slight refactor in ldobject methods
2014-05-05
, by Santeri Piippo
- renamed some renderer members
2014-05-05
, by Santeri Piippo
- crashcatcher: hide the main window before doing anything and also write the crashlog into a file
2014-05-05
, by Santeri Piippo
- when an object is deleted, if it's the renderer's object-under-cursor the field needs to be cleared or ldforge crashes
2014-05-05
, by Santeri Piippo
- grid-snap the drawn circle radius, not the point used for the distance calculation
2014-05-04
, by Santeri Piippo
- added a macro for adding operator++ and operator-- to enums, less cast hell this way
2014-05-02
, by Santeri Piippo
- significantly sped up selecting all objects, it is now an actually fast operation
2014-05-01
, by Santeri Piippo
- made the mouse-hover object highlight togglable from configuration
2014-04-30
, by Santeri Piippo
- added a selection hover effect to the renderer. selecting objects just became a lot more convenient...
2014-04-30
, by Santeri Piippo
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