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- only sort and strip duplicates from the objects-staged-to-compile list when actually compiling staged objects, this eliminates needless calls which slowed file loading down a ton.
Mon, 10 Mar 2014 14:30:37 +0200
, by Santeri Piippo
- fixed zoom value not being initialized properly + some other minor things
Mon, 10 Mar 2014 14:29:12 +0200
, by Santeri Piippo
- refactor
Mon, 10 Mar 2014 14:12:28 +0200
, by Santeri Piippo
- hooked object compilation to low-level functions so as to remove the compileObject() crap from edit actions
Mon, 10 Mar 2014 13:26:02 +0200
, by Santeri Piippo
- objects need to be compiled when added to the document
Mon, 10 Mar 2014 01:16:00 +0200
, by Santeri Piippo
- ported over the selected color blend from master
Mon, 10 Mar 2014 01:02:51 +0200
, by Santeri Piippo
- the GL compiler now supports multiple documents
Mon, 10 Mar 2014 00:53:39 +0200
, by Santeri Piippo
- LDDocument must be initialized with m_needsGLReInit as true or it will not be compiled properly...
Sun, 09 Mar 2014 21:14:07 +0200
, by Santeri Piippo
- fixed build errors
Sun, 09 Mar 2014 21:07:44 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Sun, 09 Mar 2014 15:00:05 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Sun, 09 Mar 2014 14:59:46 +0200
, by Santeri Piippo
- minor stuff
Sun, 09 Mar 2014 14:04:06 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Mon, 24 Feb 2014 00:59:57 +0200
, by Santeri Piippo
- axes are now drawn properly again
Sun, 23 Feb 2014 20:13:32 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Sun, 23 Feb 2014 20:03:33 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Sun, 23 Feb 2014 20:02:36 +0200
, by Santeri Piippo
- greatly improved the GL compiler, now deals colors and object removal properly
Sun, 23 Feb 2014 18:49:24 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Sat, 22 Feb 2014 16:41:03 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Thu, 06 Feb 2014 22:11:45 +0200
, by Santeri Piippo
- work on improved rendering performance
Thu, 06 Feb 2014 22:11:28 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Wed, 05 Feb 2014 06:07:05 +0200
, by Santeri Piippo
- now actually renders stuff correctly
Fri, 24 Jan 2014 22:10:49 +0200
, by Santeri Piippo
- renamed some member variables for clarity
Fri, 24 Jan 2014 20:46:57 +0200
, by Santeri Piippo
- removed some unneeded code
Fri, 24 Jan 2014 18:31:25 +0200
, by Santeri Piippo
- converted to VBO
Fri, 24 Jan 2014 18:29:11 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 21 Jan 2014 02:09:14 +0200
, by Santeri Piippo
- refactoring
Tue, 21 Jan 2014 01:29:12 +0200
, by Santeri Piippo
- rename GLCompiler::Vertex to GLCompiler::VAO to avoid name conflicts
Tue, 21 Jan 2014 01:09:22 +0200
, by Santeri Piippo
- renamed VertexCompiler to GLCompiler
Tue, 21 Jan 2014 01:05:03 +0200
, by Santeri Piippo
- reworked the vertex compiler, objects are now colorized properly
Tue, 21 Jan 2014 00:53:02 +0200
, by Santeri Piippo
- Merge ../ldforge into gl
Mon, 20 Jan 2014 23:44:32 +0200
, by Santeri Piippo
- Merge ../ldforge into gl
Mon, 20 Jan 2014 23:43:47 +0200
, by Santeri Piippo
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