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Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools.
Thu, 09 Feb 2017 01:08:57 +0200
, by Teemu Piippo
Removed some unused code
Thu, 09 Feb 2017 01:00:31 +0200
, by Teemu Piippo
Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
Thu, 09 Feb 2017 00:52:23 +0200
, by Teemu Piippo
GLRenderer no longer exposes the model pointer.
Thu, 09 Feb 2017 00:45:44 +0200
, by Teemu Piippo
LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
Thu, 09 Feb 2017 00:43:30 +0200
, by Teemu Piippo
Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
Thu, 09 Feb 2017 00:32:24 +0200
, by Teemu Piippo
Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
Wed, 08 Feb 2017 17:07:19 +0200
, by Teemu Piippo
- Use a QGenericMatrix to store the matrix, instead of a C array
Wed, 08 Feb 2017 16:51:55 +0200
, by Teemu Piippo
Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
Wed, 08 Feb 2017 16:45:32 +0200
, by Teemu Piippo
GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
Wed, 08 Feb 2017 16:38:59 +0200
, by Teemu Piippo
Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
Wed, 08 Feb 2017 16:25:06 +0200
, by Teemu Piippo
Wrote documentation to the Model class.
Sat, 04 Feb 2017 14:44:39 +0200
, by Teemu Piippo
The current document pointer may no longer be null.
Sat, 04 Feb 2017 14:24:16 +0200
, by Teemu Piippo
minor amendment
Fri, 03 Feb 2017 10:51:08 +0200
, by Teemu Piippo
Reworked and cleaned up the circle mode
Fri, 03 Feb 2017 10:44:23 +0200
, by Teemu Piippo
Some code cleanup in abstract editing modes.
Mon, 30 Jan 2017 14:30:55 +0200
, by Teemu Piippo
Removed some unnecessary #include-directives.
Mon, 30 Jan 2017 02:41:45 +0200
, by Teemu Piippo
Removed the status bar, since it's not used for anything
Mon, 30 Jan 2017 02:33:17 +0200
, by Teemu Piippo
Split object list representation into virtual methods
Mon, 30 Jan 2017 02:30:26 +0200
, by Teemu Piippo
Removed LDDocument::getObjectCount (superceded by Model::size)
Mon, 30 Jan 2017 02:18:42 +0200
, by Teemu Piippo
The "all objects have valid models" invariant seems to be holding up now. At least basic drawing works again.
Mon, 30 Jan 2017 00:59:06 +0200
, by Teemu Piippo
Made all LDObject constructors protected. Emplacement is now the only way to create objects.
Sun, 29 Jan 2017 21:17:43 +0200
, by Teemu Piippo
Removed the LDSpawn function and replaced its last use cases.
Sun, 29 Jan 2017 21:07:15 +0200
, by Teemu Piippo
More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
Sun, 29 Jan 2017 21:02:11 +0200
, by Teemu Piippo
Removed uses of LDSpawn in the algorithm toolset
Sun, 29 Jan 2017 15:49:36 +0200
, by Teemu Piippo
Replaced uses of LDSpawn with the Model class in edit modes
Sun, 29 Jan 2017 15:39:35 +0200
, by Teemu Piippo
Removed dead code that's standing in the way of refactoring
Sun, 29 Jan 2017 15:28:48 +0200
, by Teemu Piippo
Removed the AddObjectDialog. Garbage code that absolutely needs to be reimplemented.
Sun, 29 Jan 2017 15:25:26 +0200
, by Teemu Piippo
Made the quad→triangles use emplacement. However, now it crashes because of problems in the underlying system (the LDObject constructor shouldn't do anything in regard to the model!)
Sun, 29 Jan 2017 15:18:40 +0200
, by Teemu Piippo
Major overhaul of object→document relationship: added the Model class which models the object buffer. Each object is to be included in a model (an invariant that currently does not hold). A document is a subclass of a model. The LDObject is also now agnostic about selection, and the selection is now a set. A lot of things are probably broken now but it's a major step forward.
Sun, 29 Jan 2017 15:05:14 +0200
, by Teemu Piippo
Happy new year 2017!
Sat, 28 Jan 2017 17:47:06 +0200
, by Teemu Piippo
Matrices are now input with 9 spinboxes instead of a MLCad-style line edit
Sat, 28 Jan 2017 17:45:00 +0200
, by Teemu Piippo
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