Mercurial
>
ldforge
/ graph
Search:
summary
shortlog
changelog
graph
tags
bookmarks
branches
files
help
graph
The revision graph only works with JavaScript-enabled browsers.
Replaced uses of currentDocument() in GLRenderer with m_model
Thu, 09 Feb 2017 23:51:42 +0200
, by Teemu Piippo
Axes are not rendered with normals so the normals client state has to be disabled when drawing them.
Thu, 09 Feb 2017 23:50:11 +0200
, by Teemu Piippo
Implemented lighting. Yay! Unfortunately, faces that show up the wrong way around in BFC red/green mode also show up with inverted lighting here.
Thu, 09 Feb 2017 23:46:45 +0200
, by Teemu Piippo
Grah
Thu, 09 Feb 2017 23:45:53 +0200
, by Teemu Piippo
Moved LDComment and LDEmpty into their own source file pairs.
Thu, 09 Feb 2017 22:46:37 +0200
, by Teemu Piippo
Moved dialogs.cpp to dialogs/externalprogrampathdialog.cpp
Thu, 09 Feb 2017 21:04:33 +0200
, by Teemu Piippo
Cleaned up ExternalProgramPathDialog
Thu, 09 Feb 2017 21:01:12 +0200
, by Teemu Piippo
Moved some global constants into appropriate namespaces.
Thu, 09 Feb 2017 20:54:21 +0200
, by Teemu Piippo
Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
Thu, 09 Feb 2017 20:44:36 +0200
, by Teemu Piippo
Fixed potential memory leak
Thu, 09 Feb 2017 20:07:45 +0200
, by Teemu Piippo
Replaced GLRenderer::m_width and GLRenderer::m_height with width() and height() calls.
Thu, 09 Feb 2017 19:59:27 +0200
, by Teemu Piippo
Moved more business logic out of GLRenderer into Canvas. GLRenderer::pick(const QRange&) now returns a set of LDObjects without modifying them. Replaced the GLRenderer::pick(int, int) overload with GLRenderer::pickOneObject.
Thu, 09 Feb 2017 19:57:43 +0200
, by Teemu Piippo
Made GLRenderer's Model pointer const
Thu, 09 Feb 2017 19:32:41 +0200
, by Teemu Piippo
Moved more editing-related methods to Canvas.
Thu, 09 Feb 2017 13:26:44 +0200
, by Teemu Piippo
Removed the unneeded makeCurrent overload
Thu, 09 Feb 2017 13:17:22 +0200
, by Teemu Piippo
Moved more methods only used by canvas code from GLRenderer to Canvas. Thin border pen is now a static constant.
Thu, 09 Feb 2017 13:13:46 +0200
, by Teemu Piippo
Moved triangle count rendering to Canvas
Thu, 09 Feb 2017 13:07:47 +0200
, by Teemu Piippo
Moved document editing methods from GLRenderer to Canvas
Thu, 09 Feb 2017 13:05:31 +0200
, by Teemu Piippo
Created a new GLRenderer derivative class "Canvas" and made MainWindow use it
Thu, 09 Feb 2017 11:53:55 +0200
, by Teemu Piippo
Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools.
Thu, 09 Feb 2017 01:08:57 +0200
, by Teemu Piippo
Removed some unused code
Thu, 09 Feb 2017 01:00:31 +0200
, by Teemu Piippo
Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
Thu, 09 Feb 2017 00:52:23 +0200
, by Teemu Piippo
GLRenderer no longer exposes the model pointer.
Thu, 09 Feb 2017 00:45:44 +0200
, by Teemu Piippo
LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
Thu, 09 Feb 2017 00:43:30 +0200
, by Teemu Piippo
Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
Thu, 09 Feb 2017 00:32:24 +0200
, by Teemu Piippo
Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
Wed, 08 Feb 2017 17:07:19 +0200
, by Teemu Piippo
- Use a QGenericMatrix to store the matrix, instead of a C array
Wed, 08 Feb 2017 16:51:55 +0200
, by Teemu Piippo
Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
Wed, 08 Feb 2017 16:45:32 +0200
, by Teemu Piippo
GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
Wed, 08 Feb 2017 16:38:59 +0200
, by Teemu Piippo
Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
Wed, 08 Feb 2017 16:25:06 +0200
, by Teemu Piippo
Wrote documentation to the Model class.
Sat, 04 Feb 2017 14:44:39 +0200
, by Teemu Piippo
The current document pointer may no longer be null.
Sat, 04 Feb 2017 14:24:16 +0200
, by Teemu Piippo
minor amendment
Fri, 03 Feb 2017 10:51:08 +0200
, by Teemu Piippo
Reworked and cleaned up the circle mode
Fri, 03 Feb 2017 10:44:23 +0200
, by Teemu Piippo
Some code cleanup in abstract editing modes.
Mon, 30 Jan 2017 14:30:55 +0200
, by Teemu Piippo
Removed some unnecessary #include-directives.
Mon, 30 Jan 2017 02:41:45 +0200
, by Teemu Piippo
Removed the status bar, since it's not used for anything
Mon, 30 Jan 2017 02:33:17 +0200
, by Teemu Piippo
Split object list representation into virtual methods
Mon, 30 Jan 2017 02:30:26 +0200
, by Teemu Piippo
Removed LDDocument::getObjectCount (superceded by Model::size)
Mon, 30 Jan 2017 02:18:42 +0200
, by Teemu Piippo
The "all objects have valid models" invariant seems to be holding up now. At least basic drawing works again.
Mon, 30 Jan 2017 00:59:06 +0200
, by Teemu Piippo
Made all LDObject constructors protected. Emplacement is now the only way to create objects.
Sun, 29 Jan 2017 21:17:43 +0200
, by Teemu Piippo
Removed the LDSpawn function and replaced its last use cases.
Sun, 29 Jan 2017 21:07:15 +0200
, by Teemu Piippo
More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
Sun, 29 Jan 2017 21:02:11 +0200
, by Teemu Piippo
Removed uses of LDSpawn in the algorithm toolset
Sun, 29 Jan 2017 15:49:36 +0200
, by Teemu Piippo
Replaced uses of LDSpawn with the Model class in edit modes
Sun, 29 Jan 2017 15:39:35 +0200
, by Teemu Piippo
Removed dead code that's standing in the way of refactoring
Sun, 29 Jan 2017 15:28:48 +0200
, by Teemu Piippo
Removed the AddObjectDialog. Garbage code that absolutely needs to be reimplemented.
Sun, 29 Jan 2017 15:25:26 +0200
, by Teemu Piippo
Made the quad→triangles use emplacement. However, now it crashes because of problems in the underlying system (the LDObject constructor shouldn't do anything in regard to the model!)
Sun, 29 Jan 2017 15:18:40 +0200
, by Teemu Piippo
less
more
|
(0)
-1000
-300
-100
-48
+48
+100
+300
tip