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- cleanup
Fri, 18 Apr 2014 18:58:13 +0300
, by Santeri Piippo
- reimplemented vertex snapping
Fri, 18 Apr 2014 18:46:25 +0300
, by Santeri Piippo
- removed the debug code
Thu, 17 Apr 2014 21:51:59 +0300
, by Santeri Piippo
- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
Thu, 17 Apr 2014 21:49:53 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Thu, 17 Apr 2014 20:50:43 +0300
, by Santeri Piippo
- more debug stuff....
Thu, 17 Apr 2014 20:48:31 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 08 Apr 2014 11:12:08 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 08 Apr 2014 11:07:47 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 08 Apr 2014 11:04:35 +0300
, by Santeri Piippo
- added safety check to the countof macro
Tue, 08 Apr 2014 11:00:29 +0300
, by Santeri Piippo
- more debugging...
Tue, 08 Apr 2014 10:54:32 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Sun, 06 Apr 2014 01:40:04 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Sat, 29 Mar 2014 05:38:03 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Wed, 12 Mar 2014 16:21:49 +0200
, by Santeri Piippo
- fixed: an overlay that failed to load no longer attempts to reload it over and over again
Tue, 11 Mar 2014 16:42:37 +0200
, by Santeri Piippo
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