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Renamed ldObject.cpp → linetypes/modelobject.cpp
2017-02-14
, by Teemu Piippo
Renamed glCompiler.cpp → glcompiler.cpp
2017-02-14
, by Teemu Piippo
Renamed ldDocument.cpp → lddocument.cpp
2017-02-14
, by Teemu Piippo
Renamed glRenderer.cpp → glrenderer.cpp
2017-02-14
, by Teemu Piippo
Cleanup AlgorithmToolset::replaceCoordinates()
2017-02-14
, by Teemu Piippo
Fixed possible memory leak in AlgorithmToolset::editRaw().
2017-02-14
, by Teemu Piippo
Split LDConditionalEdge and LDEdgeLine into new source pairs
2017-02-14
, by Teemu Piippo
Removed the GLCamera::FreeToken name
2017-02-14
, by Teemu Piippo
LDObject subclass renaming:
2017-02-14
, by Teemu Piippo
Updated comments
2017-02-14
, by Teemu Piippo
Inlined away the LDOBJ macros in ldobject.h.
2017-02-14
, by Teemu Piippo
Rearranged declarations in basics.h
2017-02-14
, by Teemu Piippo
Removed the intXX type aliases and removed uses of intXX_t in favor of qintXX
2017-02-14
, by Teemu Piippo
Moved more stuff to GLCamera
2017-02-14
, by Teemu Piippo
Some documentation and cleanup in GLRenderer...
2017-02-14
, by Teemu Piippo
Fixed the free camera icon not showing up anymore.
2017-02-14
, by Teemu Piippo
Simplified camera tooltip code.
2017-02-14
, by Teemu Piippo
Moved camera names to GLCamera, other adjustments
2017-02-14
, by Teemu Piippo
Exported GLRenderer cameras into a new class, GLCamera.
2017-02-14
, by Teemu Piippo
Fixed some compilation problems
2017-02-13
, by Teemu Piippo
Commented GLCompiler::getColorForPolygon
2017-02-12
, by Teemu Piippo
Refactored configcollector.py
2017-02-12
, by Teemu Piippo
Moved the definitions of all configuration options into a new text file and made the configuration collector read that.
2017-02-12
, by Teemu Piippo
Moved definition of MainWindow::ToolInfo into mainwindow.cpp
2017-02-12
, by Teemu Piippo
Reworked iterable enums: they all are enum classes now and the end value is marked with "_End"
2017-02-12
, by Teemu Piippo
Added the RingAdapter class and interfacing ring() function and simplified some math in GLCompiler with it
2017-02-10
, by Teemu Piippo
Replaced uses of currentDocument() in GLRenderer with m_model
2017-02-09
, by Teemu Piippo
Axes are not rendered with normals so the normals client state has to be disabled when drawing them.
2017-02-09
, by Teemu Piippo
Implemented lighting. Yay! Unfortunately, faces that show up the wrong way around in BFC red/green mode also show up with inverted lighting here.
2017-02-09
, by Teemu Piippo
Grah
2017-02-09
, by Teemu Piippo
Moved LDComment and LDEmpty into their own source file pairs.
2017-02-09
, by Teemu Piippo
Moved dialogs.cpp to dialogs/externalprogrampathdialog.cpp
2017-02-09
, by Teemu Piippo
Cleaned up ExternalProgramPathDialog
2017-02-09
, by Teemu Piippo
Moved some global constants into appropriate namespaces.
2017-02-09
, by Teemu Piippo
Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
2017-02-09
, by Teemu Piippo
Fixed potential memory leak
2017-02-09
, by Teemu Piippo
Replaced GLRenderer::m_width and GLRenderer::m_height with width() and height() calls.
2017-02-09
, by Teemu Piippo
Moved more business logic out of GLRenderer into Canvas. GLRenderer::pick(const QRange&) now returns a set of LDObjects without modifying them. Replaced the GLRenderer::pick(int, int) overload with GLRenderer::pickOneObject.
2017-02-09
, by Teemu Piippo
Made GLRenderer's Model pointer const
2017-02-09
, by Teemu Piippo
Moved more editing-related methods to Canvas.
2017-02-09
, by Teemu Piippo
Removed the unneeded makeCurrent overload
2017-02-09
, by Teemu Piippo
Moved more methods only used by canvas code from GLRenderer to Canvas. Thin border pen is now a static constant.
2017-02-09
, by Teemu Piippo
Moved triangle count rendering to Canvas
2017-02-09
, by Teemu Piippo
Moved document editing methods from GLRenderer to Canvas
2017-02-09
, by Teemu Piippo
Created a new GLRenderer derivative class "Canvas" and made MainWindow use it
2017-02-09
, by Teemu Piippo
Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools.
2017-02-08
, by Teemu Piippo
Removed some unused code
2017-02-08
, by Teemu Piippo
Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
2017-02-08
, by Teemu Piippo
GLRenderer no longer exposes the model pointer.
2017-02-08
, by Teemu Piippo
LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
2017-02-08
, by Teemu Piippo
Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
2017-02-08
, by Teemu Piippo
Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
2017-02-08
, by Teemu Piippo
- Use a QGenericMatrix to store the matrix, instead of a C array
2017-02-08
, by Teemu Piippo
Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
2017-02-08
, by Teemu Piippo
GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
2017-02-08
, by Teemu Piippo
Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
2017-02-08
, by Teemu Piippo
Wrote documentation to the Model class.
2017-02-04
, by Teemu Piippo
The current document pointer may no longer be null.
2017-02-04
, by Teemu Piippo
minor amendment
2017-02-03
, by Teemu Piippo
Reworked and cleaned up the circle mode
2017-02-03
, by Teemu Piippo
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