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Moved more editing-related methods to Canvas.
2017-02-09
, by Teemu Piippo
Removed the unneeded makeCurrent overload
2017-02-09
, by Teemu Piippo
Moved more methods only used by canvas code from GLRenderer to Canvas. Thin border pen is now a static constant.
2017-02-09
, by Teemu Piippo
Moved triangle count rendering to Canvas
2017-02-09
, by Teemu Piippo
Moved document editing methods from GLRenderer to Canvas
2017-02-09
, by Teemu Piippo
Created a new GLRenderer derivative class "Canvas" and made MainWindow use it
2017-02-09
, by Teemu Piippo
Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools.
2017-02-08
, by Teemu Piippo
Removed some unused code
2017-02-08
, by Teemu Piippo
Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
2017-02-08
, by Teemu Piippo
GLRenderer no longer exposes the model pointer.
2017-02-08
, by Teemu Piippo
LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
2017-02-08
, by Teemu Piippo
Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
2017-02-08
, by Teemu Piippo
Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
2017-02-08
, by Teemu Piippo
- Use a QGenericMatrix to store the matrix, instead of a C array
2017-02-08
, by Teemu Piippo
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