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Merge ../ldforge into gl
Tue, 08 Apr 2014 11:04:35 +0300
, by Santeri Piippo
- added safety check to the countof macro
Tue, 08 Apr 2014 11:00:29 +0300
, by Santeri Piippo
- more debugging...
Tue, 08 Apr 2014 10:54:32 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Sun, 06 Apr 2014 01:40:04 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Sat, 29 Mar 2014 05:38:03 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Wed, 12 Mar 2014 16:21:49 +0200
, by Santeri Piippo
- fixed: an overlay that failed to load no longer attempts to reload it over and over again
Tue, 11 Mar 2014 16:42:37 +0200
, by Santeri Piippo
- renamed some enumerators, added license header to glcompiler.cc
Tue, 11 Mar 2014 16:11:22 +0200
, by Santeri Piippo
- subfile coloring now works again
Tue, 11 Mar 2014 15:44:27 +0200
, by Santeri Piippo
- renamed several GLCompiler members and methods
Tue, 11 Mar 2014 14:35:21 +0200
, by Santeri Piippo
- only sort and strip duplicates from the objects-staged-to-compile list when actually compiling staged objects, this eliminates needless calls which slowed file loading down a ton.
Mon, 10 Mar 2014 14:30:37 +0200
, by Santeri Piippo
- fixed zoom value not being initialized properly + some other minor things
Mon, 10 Mar 2014 14:29:12 +0200
, by Santeri Piippo
- refactor
Mon, 10 Mar 2014 14:12:28 +0200
, by Santeri Piippo
- hooked object compilation to low-level functions so as to remove the compileObject() crap from edit actions
Mon, 10 Mar 2014 13:26:02 +0200
, by Santeri Piippo
- objects need to be compiled when added to the document
Mon, 10 Mar 2014 01:16:00 +0200
, by Santeri Piippo
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