Mercurial
>
ldforge
/ graph
Search:
summary
shortlog
changelog
graph
tags
bookmarks
branches
files
help
graph
The revision graph only works with JavaScript-enabled browsers.
- axes are now drawn properly again
Sun, 23 Feb 2014 20:13:32 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Sun, 23 Feb 2014 20:03:33 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Sun, 23 Feb 2014 20:02:36 +0200
, by Santeri Piippo
- greatly improved the GL compiler, now deals colors and object removal properly
Sun, 23 Feb 2014 18:49:24 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Sat, 22 Feb 2014 16:41:03 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Thu, 06 Feb 2014 22:11:45 +0200
, by Santeri Piippo
- work on improved rendering performance
Thu, 06 Feb 2014 22:11:28 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Wed, 05 Feb 2014 06:07:05 +0200
, by Santeri Piippo
- now actually renders stuff correctly
Fri, 24 Jan 2014 22:10:49 +0200
, by Santeri Piippo
- renamed some member variables for clarity
Fri, 24 Jan 2014 20:46:57 +0200
, by Santeri Piippo
- removed some unneeded code
Fri, 24 Jan 2014 18:31:25 +0200
, by Santeri Piippo
- converted to VBO
Fri, 24 Jan 2014 18:29:11 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 21 Jan 2014 02:09:14 +0200
, by Santeri Piippo
- refactoring
Tue, 21 Jan 2014 01:29:12 +0200
, by Santeri Piippo
- rename GLCompiler::Vertex to GLCompiler::VAO to avoid name conflicts
Tue, 21 Jan 2014 01:09:22 +0200
, by Santeri Piippo
- renamed VertexCompiler to GLCompiler
Tue, 21 Jan 2014 01:05:03 +0200
, by Santeri Piippo
less
more
|
(0)
-300
-100
-16
+16
+100
+300
tip