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- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
Thu, 17 Apr 2014 21:49:53 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Thu, 17 Apr 2014 20:50:43 +0300
, by Santeri Piippo
- more debug stuff....
Thu, 17 Apr 2014 20:48:31 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 08 Apr 2014 11:12:08 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 08 Apr 2014 11:07:47 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 08 Apr 2014 11:04:35 +0300
, by Santeri Piippo
- added safety check to the countof macro
Tue, 08 Apr 2014 11:00:29 +0300
, by Santeri Piippo
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