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Moved triangle count rendering to Canvas
Thu, 09 Feb 2017 13:07:47 +0200
, by Teemu Piippo
Moved document editing methods from GLRenderer to Canvas
Thu, 09 Feb 2017 13:05:31 +0200
, by Teemu Piippo
Created a new GLRenderer derivative class "Canvas" and made MainWindow use it
Thu, 09 Feb 2017 11:53:55 +0200
, by Teemu Piippo
Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools.
Thu, 09 Feb 2017 01:08:57 +0200
, by Teemu Piippo
Removed some unused code
Thu, 09 Feb 2017 01:00:31 +0200
, by Teemu Piippo
Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
Thu, 09 Feb 2017 00:52:23 +0200
, by Teemu Piippo
GLRenderer no longer exposes the model pointer.
Thu, 09 Feb 2017 00:45:44 +0200
, by Teemu Piippo
LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
Thu, 09 Feb 2017 00:43:30 +0200
, by Teemu Piippo
Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
Thu, 09 Feb 2017 00:32:24 +0200
, by Teemu Piippo
Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
Wed, 08 Feb 2017 17:07:19 +0200
, by Teemu Piippo
- Use a QGenericMatrix to store the matrix, instead of a C array
Wed, 08 Feb 2017 16:51:55 +0200
, by Teemu Piippo
Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
Wed, 08 Feb 2017 16:45:32 +0200
, by Teemu Piippo
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