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- now works with selection subfiling
Sat, 19 Apr 2014 02:31:24 +0300
, by Santeri Piippo
- removed more debug stuff
Fri, 18 Apr 2014 23:33:18 +0300
, by Santeri Piippo
- sped up known vertex information gathering by an order of magnitude
Fri, 18 Apr 2014 23:17:01 +0300
, by Santeri Piippo
- cleanup
Fri, 18 Apr 2014 18:58:13 +0300
, by Santeri Piippo
- reimplemented vertex snapping
Fri, 18 Apr 2014 18:46:25 +0300
, by Santeri Piippo
- removed the debug code
Thu, 17 Apr 2014 21:51:59 +0300
, by Santeri Piippo
- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
Thu, 17 Apr 2014 21:49:53 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Thu, 17 Apr 2014 20:50:43 +0300
, by Santeri Piippo
- more debug stuff....
Thu, 17 Apr 2014 20:48:31 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 08 Apr 2014 11:12:08 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 08 Apr 2014 11:07:47 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 08 Apr 2014 11:04:35 +0300
, by Santeri Piippo
- added safety check to the countof macro
Tue, 08 Apr 2014 11:00:29 +0300
, by Santeri Piippo
- more debugging...
Tue, 08 Apr 2014 10:54:32 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Sun, 06 Apr 2014 01:40:04 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Sat, 29 Mar 2014 05:38:03 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Wed, 12 Mar 2014 16:21:49 +0200
, by Santeri Piippo
- fixed: an overlay that failed to load no longer attempts to reload it over and over again
Tue, 11 Mar 2014 16:42:37 +0200
, by Santeri Piippo
- renamed some enumerators, added license header to glcompiler.cc
Tue, 11 Mar 2014 16:11:22 +0200
, by Santeri Piippo
- subfile coloring now works again
Tue, 11 Mar 2014 15:44:27 +0200
, by Santeri Piippo
- renamed several GLCompiler members and methods
Tue, 11 Mar 2014 14:35:21 +0200
, by Santeri Piippo
- only sort and strip duplicates from the objects-staged-to-compile list when actually compiling staged objects, this eliminates needless calls which slowed file loading down a ton.
Mon, 10 Mar 2014 14:30:37 +0200
, by Santeri Piippo
- fixed zoom value not being initialized properly + some other minor things
Mon, 10 Mar 2014 14:29:12 +0200
, by Santeri Piippo
- refactor
Mon, 10 Mar 2014 14:12:28 +0200
, by Santeri Piippo
- hooked object compilation to low-level functions so as to remove the compileObject() crap from edit actions
Mon, 10 Mar 2014 13:26:02 +0200
, by Santeri Piippo
- objects need to be compiled when added to the document
Mon, 10 Mar 2014 01:16:00 +0200
, by Santeri Piippo
- ported over the selected color blend from master
Mon, 10 Mar 2014 01:02:51 +0200
, by Santeri Piippo
- the GL compiler now supports multiple documents
Mon, 10 Mar 2014 00:53:39 +0200
, by Santeri Piippo
- LDDocument must be initialized with m_needsGLReInit as true or it will not be compiled properly...
Sun, 09 Mar 2014 21:14:07 +0200
, by Santeri Piippo
- fixed build errors
Sun, 09 Mar 2014 21:07:44 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Sun, 09 Mar 2014 15:00:05 +0200
, by Santeri Piippo
Merge ../ldforge into gl
Sun, 09 Mar 2014 14:59:46 +0200
, by Santeri Piippo
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