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Some documentation and cleanup in GLRenderer...
Tue, 14 Feb 2017 08:26:39 +0200
, by Teemu Piippo
Fixed the free camera icon not showing up anymore.
Tue, 14 Feb 2017 08:15:58 +0200
, by Teemu Piippo
Simplified camera tooltip code.
Tue, 14 Feb 2017 08:13:26 +0200
, by Teemu Piippo
Moved camera names to GLCamera, other adjustments
Tue, 14 Feb 2017 08:08:17 +0200
, by Teemu Piippo
Exported GLRenderer cameras into a new class, GLCamera.
Tue, 14 Feb 2017 07:57:27 +0200
, by Teemu Piippo
Fixed some compilation problems
Mon, 13 Feb 2017 20:59:16 +0200
, by Teemu Piippo
Commented GLCompiler::getColorForPolygon
Sun, 12 Feb 2017 17:28:22 +0200
, by Teemu Piippo
Refactored configcollector.py
Sun, 12 Feb 2017 17:18:14 +0200
, by Teemu Piippo
Moved the definitions of all configuration options into a new text file and made the configuration collector read that.
Sun, 12 Feb 2017 16:59:35 +0200
, by Teemu Piippo
Moved definition of MainWindow::ToolInfo into mainwindow.cpp
Sun, 12 Feb 2017 16:02:44 +0200
, by Teemu Piippo
Reworked iterable enums: they all are enum classes now and the end value is marked with "_End"
Sun, 12 Feb 2017 16:02:02 +0200
, by Teemu Piippo
Added the RingAdapter class and interfacing ring() function and simplified some math in GLCompiler with it
Fri, 10 Feb 2017 23:06:24 +0200
, by Teemu Piippo
Replaced uses of currentDocument() in GLRenderer with m_model
Thu, 09 Feb 2017 23:51:42 +0200
, by Teemu Piippo
Axes are not rendered with normals so the normals client state has to be disabled when drawing them.
Thu, 09 Feb 2017 23:50:11 +0200
, by Teemu Piippo
Implemented lighting. Yay! Unfortunately, faces that show up the wrong way around in BFC red/green mode also show up with inverted lighting here.
Thu, 09 Feb 2017 23:46:45 +0200
, by Teemu Piippo
Grah
Thu, 09 Feb 2017 23:45:53 +0200
, by Teemu Piippo
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