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Sun, 05 Mar 2017 16:55:48 +0200
, by Teemu Piippo
Deleted the copy constructor version of ResourceVector<T>::insert, like with append
Sun, 05 Mar 2017 16:54:42 +0200
, by Teemu Piippo
Sorted the methods in Model's public section.
Sun, 05 Mar 2017 16:50:37 +0200
, by Teemu Piippo
Renamed some methods of the Model class to remove the 'emplace' word (however cromulent it is, being from STL...) from them.
Sun, 05 Mar 2017 16:50:06 +0200
, by Teemu Piippo
Moved LDObject lifetime management from Model to ResourceVector. This is a large refactor that removes some hacks from the Model class.
Sun, 05 Mar 2017 16:47:52 +0200
, by Teemu Piippo
Added a new type ResourceVector which manages object lifetimes, and used it to remove a bit of memory management.
Sun, 05 Mar 2017 13:33:37 +0200
, by Teemu Piippo
Polar grid is now togglable.
Sun, 05 Mar 2017 01:57:56 +0200
, by Teemu Piippo
CMake fixes
Sun, 05 Mar 2017 01:48:46 +0200
, by Teemu Piippo
Added polar grid snapping code.
Sat, 04 Mar 2017 01:59:58 +0200
, by Teemu Piippo
Added polar grid rendering (which is disabled for now).
Sat, 04 Mar 2017 00:54:46 +0200
, by Teemu Piippo
Grid::snap now snaps points.
Fri, 03 Mar 2017 23:23:28 +0200
, by Teemu Piippo
Simplified Grid::snap.
Fri, 03 Mar 2017 23:16:14 +0200
, by Teemu Piippo
At long last, the grid is finally now rendered onto the viewport. Woop!
Fri, 03 Mar 2017 23:08:04 +0200
, by Teemu Piippo
Added support for ideal co-ordinates, which should make writing editing tools a lot easier. For some reason they don't yet work with the back and right cameras.
Fri, 03 Mar 2017 00:35:43 +0200
, by Teemu Piippo
Removed some unused class stubs and definitions.
Thu, 02 Mar 2017 14:45:34 +0200
, by Teemu Piippo
No need for braces there...
Wed, 01 Mar 2017 12:17:56 +0200
, by Teemu Piippo
Cleanup ColorSelector, moved direct color composition to a new LDColor constructor.
Sat, 25 Feb 2017 17:24:33 +0200
, by Teemu Piippo
Cleanup ColorSelector::colorButtonClicked()
Sat, 25 Feb 2017 14:30:10 +0200
, by Teemu Piippo
Changed QByteArray to QVector to avoid that ugly reinterpret_cast.
Thu, 23 Feb 2017 23:36:59 +0200
, by Teemu Piippo
Turned GLRenderer::pixelCapture to GLRenderer::screenCapture() which encapsulates screen capturing properly and returns a ready image.
Thu, 23 Feb 2017 23:29:16 +0200
, by Teemu Piippo
Hardened the GLRenderer interface, made methods more private.
Thu, 23 Feb 2017 23:17:10 +0200
, by Teemu Piippo
Cleanup GLRenderer::initializeAxes()
Thu, 23 Feb 2017 23:11:33 +0200
, by Teemu Piippo
Removed GLRenderer::refresh(), update() does the job just as fine.
Thu, 23 Feb 2017 22:55:09 +0200
, by Teemu Piippo
GLRenderer::drawVbos no longer needs to be told the GL type
Thu, 23 Feb 2017 22:52:45 +0200
, by Teemu Piippo
Cleanup AlgorithmToolset::subfileSelection.
Thu, 23 Feb 2017 22:51:55 +0200
, by Teemu Piippo
Fixed more dialog instances in AlgorithmToolset.
Thu, 23 Feb 2017 21:03:59 +0200
, by Teemu Piippo
Moved all UI files from ui/ into src/dialogs/.
Thu, 23 Feb 2017 21:02:14 +0200
, by Teemu Piippo
Removed unused class RadioGroup.
Thu, 23 Feb 2017 20:29:44 +0200
, by Teemu Piippo
Replaced LDObjectList with QVector<LDObject*>
Thu, 23 Feb 2017 20:28:17 +0200
, by Teemu Piippo
Removed the Origin and axes global constants.
Thu, 23 Feb 2017 20:25:47 +0200
, by Teemu Piippo
At long last, the g_win pointer has been removed. Down with global variables!
Thu, 23 Feb 2017 20:21:40 +0200
, by Teemu Piippo
print() is no longer a global function but is tied to HierarchyElement.
Thu, 23 Feb 2017 20:18:39 +0200
, by Teemu Piippo
Made the GL renderer recieve information of object deletion via signals.
Thu, 23 Feb 2017 20:06:22 +0200
, by Teemu Piippo
Moved GetIcon and makeSettings into the MainWindow namespace as static methods.
Thu, 23 Feb 2017 20:03:31 +0200
, by Teemu Piippo
Removed the Critical and Question functions, replaced with direct QMessageBox uses. Removed unused code from mainwindow.h.
Thu, 23 Feb 2017 19:56:21 +0200
, by Teemu Piippo
Removed dead code
Thu, 23 Feb 2017 19:33:56 +0200
, by Teemu Piippo
Some cleanup in mainwindow.cpp, use QSet<QString> for the 'ignore' variable.
Thu, 23 Feb 2017 19:32:36 +0200
, by Teemu Piippo
Reformat colors.cpp.
Thu, 23 Feb 2017 18:47:15 +0200
, by Teemu Piippo
Removed unused code from macros.h.
Thu, 23 Feb 2017 18:38:30 +0200
, by Teemu Piippo
Made fixed cameras matrix-based. This simplifies some math.
Mon, 20 Feb 2017 07:56:21 +0200
, by Teemu Piippo
Added gnomon.dat to version control. It helps me sort out the cameras as I rework them.
Sat, 18 Feb 2017 02:02:29 +0200
, by Teemu Piippo
Moved LDQuadrilateral into its own source pair.
Tue, 14 Feb 2017 15:21:34 +0200
, by Teemu Piippo
Moved LDTriangle into its own source pair.
Tue, 14 Feb 2017 15:11:33 +0200
, by Teemu Piippo
Renamed ldObject.cpp → linetypes/modelobject.cpp
Tue, 14 Feb 2017 14:59:26 +0200
, by Teemu Piippo
Renamed glCompiler.cpp → glcompiler.cpp
Tue, 14 Feb 2017 14:53:06 +0200
, by Teemu Piippo
Renamed ldDocument.cpp → lddocument.cpp
Tue, 14 Feb 2017 14:52:01 +0200
, by Teemu Piippo
Renamed glRenderer.cpp → glrenderer.cpp
Tue, 14 Feb 2017 14:51:04 +0200
, by Teemu Piippo
Cleanup AlgorithmToolset::replaceCoordinates()
Tue, 14 Feb 2017 13:37:58 +0200
, by Teemu Piippo
Fixed possible memory leak in AlgorithmToolset::editRaw().
Tue, 14 Feb 2017 13:29:47 +0200
, by Teemu Piippo
Split LDConditionalEdge and LDEdgeLine into new source pairs
Tue, 14 Feb 2017 13:25:43 +0200
, by Teemu Piippo
Removed the GLCamera::FreeToken name
Tue, 14 Feb 2017 13:02:05 +0200
, by Teemu Piippo
LDObject subclass renaming:
Tue, 14 Feb 2017 12:58:53 +0200
, by Teemu Piippo
Updated comments
Tue, 14 Feb 2017 12:48:21 +0200
, by Teemu Piippo
Inlined away the LDOBJ macros in ldobject.h.
Tue, 14 Feb 2017 12:43:10 +0200
, by Teemu Piippo
Rearranged declarations in basics.h
Tue, 14 Feb 2017 09:53:13 +0200
, by Teemu Piippo
Removed the intXX type aliases and removed uses of intXX_t in favor of qintXX
Tue, 14 Feb 2017 09:48:51 +0200
, by Teemu Piippo
Moved more stuff to GLCamera
Tue, 14 Feb 2017 08:33:44 +0200
, by Teemu Piippo
Some documentation and cleanup in GLRenderer...
Tue, 14 Feb 2017 08:26:39 +0200
, by Teemu Piippo
Fixed the free camera icon not showing up anymore.
Tue, 14 Feb 2017 08:15:58 +0200
, by Teemu Piippo
Simplified camera tooltip code.
Tue, 14 Feb 2017 08:13:26 +0200
, by Teemu Piippo
Moved camera names to GLCamera, other adjustments
Tue, 14 Feb 2017 08:08:17 +0200
, by Teemu Piippo
Exported GLRenderer cameras into a new class, GLCamera.
Tue, 14 Feb 2017 07:57:27 +0200
, by Teemu Piippo
Fixed some compilation problems
Mon, 13 Feb 2017 20:59:16 +0200
, by Teemu Piippo
Commented GLCompiler::getColorForPolygon
Sun, 12 Feb 2017 17:28:22 +0200
, by Teemu Piippo
Refactored configcollector.py
Sun, 12 Feb 2017 17:18:14 +0200
, by Teemu Piippo
Moved the definitions of all configuration options into a new text file and made the configuration collector read that.
Sun, 12 Feb 2017 16:59:35 +0200
, by Teemu Piippo
Moved definition of MainWindow::ToolInfo into mainwindow.cpp
Sun, 12 Feb 2017 16:02:44 +0200
, by Teemu Piippo
Reworked iterable enums: they all are enum classes now and the end value is marked with "_End"
Sun, 12 Feb 2017 16:02:02 +0200
, by Teemu Piippo
Added the RingAdapter class and interfacing ring() function and simplified some math in GLCompiler with it
Fri, 10 Feb 2017 23:06:24 +0200
, by Teemu Piippo
Replaced uses of currentDocument() in GLRenderer with m_model
Thu, 09 Feb 2017 23:51:42 +0200
, by Teemu Piippo
Axes are not rendered with normals so the normals client state has to be disabled when drawing them.
Thu, 09 Feb 2017 23:50:11 +0200
, by Teemu Piippo
Implemented lighting. Yay! Unfortunately, faces that show up the wrong way around in BFC red/green mode also show up with inverted lighting here.
Thu, 09 Feb 2017 23:46:45 +0200
, by Teemu Piippo
Grah
Thu, 09 Feb 2017 23:45:53 +0200
, by Teemu Piippo
Moved LDComment and LDEmpty into their own source file pairs.
Thu, 09 Feb 2017 22:46:37 +0200
, by Teemu Piippo
Moved dialogs.cpp to dialogs/externalprogrampathdialog.cpp
Thu, 09 Feb 2017 21:04:33 +0200
, by Teemu Piippo
Cleaned up ExternalProgramPathDialog
Thu, 09 Feb 2017 21:01:12 +0200
, by Teemu Piippo
Moved some global constants into appropriate namespaces.
Thu, 09 Feb 2017 20:54:21 +0200
, by Teemu Piippo
Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
Thu, 09 Feb 2017 20:44:36 +0200
, by Teemu Piippo
Fixed potential memory leak
Thu, 09 Feb 2017 20:07:45 +0200
, by Teemu Piippo
Replaced GLRenderer::m_width and GLRenderer::m_height with width() and height() calls.
Thu, 09 Feb 2017 19:59:27 +0200
, by Teemu Piippo
Moved more business logic out of GLRenderer into Canvas. GLRenderer::pick(const QRange&) now returns a set of LDObjects without modifying them. Replaced the GLRenderer::pick(int, int) overload with GLRenderer::pickOneObject.
Thu, 09 Feb 2017 19:57:43 +0200
, by Teemu Piippo
Made GLRenderer's Model pointer const
Thu, 09 Feb 2017 19:32:41 +0200
, by Teemu Piippo
Moved more editing-related methods to Canvas.
Thu, 09 Feb 2017 13:26:44 +0200
, by Teemu Piippo
Removed the unneeded makeCurrent overload
Thu, 09 Feb 2017 13:17:22 +0200
, by Teemu Piippo
Moved more methods only used by canvas code from GLRenderer to Canvas. Thin border pen is now a static constant.
Thu, 09 Feb 2017 13:13:46 +0200
, by Teemu Piippo
Moved triangle count rendering to Canvas
Thu, 09 Feb 2017 13:07:47 +0200
, by Teemu Piippo
Moved document editing methods from GLRenderer to Canvas
Thu, 09 Feb 2017 13:05:31 +0200
, by Teemu Piippo
Created a new GLRenderer derivative class "Canvas" and made MainWindow use it
Thu, 09 Feb 2017 11:53:55 +0200
, by Teemu Piippo
Cleaned up code in LDDocument and removed unnecessary flags and methods. Flags turned into bools.
Thu, 09 Feb 2017 01:08:57 +0200
, by Teemu Piippo
Removed some unused code
Thu, 09 Feb 2017 01:00:31 +0200
, by Teemu Piippo
Removed all overlay support. It's a messy pile of mess and I will reimplement it later as background images and it will be much better then.
Thu, 09 Feb 2017 00:52:23 +0200
, by Teemu Piippo
GLRenderer no longer exposes the model pointer.
Thu, 09 Feb 2017 00:45:44 +0200
, by Teemu Piippo
LDGLData merged into GLRenderer since it only deals with one document now. GLRenderer generalised from rendering documents to models.
Thu, 09 Feb 2017 00:43:30 +0200
, by Teemu Piippo
Made a new renderer be created for each document, instead of reusing the same renderer for all documents.
Thu, 09 Feb 2017 00:32:24 +0200
, by Teemu Piippo
Simplified GLRenderer::convert3dTo2d. The multiplication with the modelview matrix is not necessary, it's identity all the time... with that, I think the function makes much more sense now.
Wed, 08 Feb 2017 17:07:19 +0200
, by Teemu Piippo
- Use a QGenericMatrix to store the matrix, instead of a C array
Wed, 08 Feb 2017 16:51:55 +0200
, by Teemu Piippo
Changed from GLdouble to GLfloat. Apparently the performance difference is greater on the GPU..? It doesn't really matter but let's be consistent.
Wed, 08 Feb 2017 16:45:32 +0200
, by Teemu Piippo
GLRenderer::clampAngle is no longer used as of the previous commit so we can do away with it.
Wed, 08 Feb 2017 16:38:59 +0200
, by Teemu Piippo
Switched from euler angle rotation to matrix rotation. Gimbal lock is now broken.
Wed, 08 Feb 2017 16:25:06 +0200
, by Teemu Piippo
Wrote documentation to the Model class.
Sat, 04 Feb 2017 14:44:39 +0200
, by Teemu Piippo
The current document pointer may no longer be null.
Sat, 04 Feb 2017 14:24:16 +0200
, by Teemu Piippo
minor amendment
Fri, 03 Feb 2017 10:51:08 +0200
, by Teemu Piippo
Reworked and cleaned up the circle mode
Fri, 03 Feb 2017 10:44:23 +0200
, by Teemu Piippo
Some code cleanup in abstract editing modes.
Mon, 30 Jan 2017 14:30:55 +0200
, by Teemu Piippo
Removed some unnecessary #include-directives.
Mon, 30 Jan 2017 02:41:45 +0200
, by Teemu Piippo
Removed the status bar, since it's not used for anything
Mon, 30 Jan 2017 02:33:17 +0200
, by Teemu Piippo
Split object list representation into virtual methods
Mon, 30 Jan 2017 02:30:26 +0200
, by Teemu Piippo
Removed LDDocument::getObjectCount (superceded by Model::size)
Mon, 30 Jan 2017 02:18:42 +0200
, by Teemu Piippo
The "all objects have valid models" invariant seems to be holding up now. At least basic drawing works again.
Mon, 30 Jan 2017 00:59:06 +0200
, by Teemu Piippo
Made all LDObject constructors protected. Emplacement is now the only way to create objects.
Sun, 29 Jan 2017 21:17:43 +0200
, by Teemu Piippo
Removed the LDSpawn function and replaced its last use cases.
Sun, 29 Jan 2017 21:07:15 +0200
, by Teemu Piippo
More rework on model stuff, removals of LDSpawn calls. Most importantly, the LDraw code parsing function was moved to Model.
Sun, 29 Jan 2017 21:02:11 +0200
, by Teemu Piippo
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