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- use #pragma once for the gl compiler header
Sun, 27 Apr 2014 03:53:57 +0300
, by Santeri Piippo
- when setting the current document, the GL compiler must be told that a merge is necessary *before* setting the renderer's document as setDocument will call zoomToFit which renders the scene. this rendering must trigger a merge or ldforge crashes if a new document is created when a document is already open.
Sun, 27 Apr 2014 03:51:10 +0300
, by Santeri Piippo
- <anonymous> -> untitled
Thu, 24 Apr 2014 02:08:53 +0300
, by Santeri Piippo
- reimplemented the Vertex class as a derivative of QVector3D
Wed, 23 Apr 2014 18:25:09 +0300
, by Santeri Piippo
- more icons
Wed, 23 Apr 2014 15:39:42 +0300
, by Santeri Piippo
- more icons
Wed, 23 Apr 2014 14:54:37 +0300
, by Santeri Piippo
- more icons
Wed, 23 Apr 2014 14:05:40 +0300
, by Santeri Piippo
- started work on new icon set
Wed, 23 Apr 2014 01:33:19 +0300
, by Santeri Piippo
Merge ../ldforge into gl
Tue, 22 Apr 2014 22:52:02 +0300
, by Santeri Piippo
- added an icon for random colors
Tue, 22 Apr 2014 22:28:19 +0300
, by Santeri Piippo
- refactored the gl compiler a tad, made selection blend work with BFC/random colors
Tue, 22 Apr 2014 22:17:37 +0300
, by Santeri Piippo
- added ability to draw with random colors
Tue, 22 Apr 2014 20:40:19 +0300
, by Santeri Piippo
- fixed: rotating a subfile would make known verts go out of sync
Sat, 19 Apr 2014 14:12:30 +0300
, by Santeri Piippo
- use less saturated colors for the axes
Sat, 19 Apr 2014 14:09:51 +0300
, by Santeri Piippo
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