Thu, 01 Aug 2013 03:26:47 +0300
cleanup
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QGridLayout> #include <QFileDialog> #include <QColorDialog> #include <QBoxLayout> #include <QKeyEvent> #include <QGroupBox> #include <QDoubleSpinBox> #include <QLineEdit> #include <QCheckBox> #include "common.h" #include "configDialog.h" #include "file.h" #include "config.h" #include "misc.h" #include "colors.h" #include "colorSelectDialog.h" #include "gldraw.h" #include "ui_config.h" extern_cfg (str, gl_bgcolor); extern_cfg (str, gl_maincolor); extern_cfg (bool, lv_colorize); extern_cfg (bool, gl_colorbfc); extern_cfg (float, gl_maincolor_alpha); extern_cfg (int, gl_linethickness); extern_cfg (str, gui_colortoolbar); extern_cfg (bool, edit_schemanticinline); extern_cfg (bool, gl_blackedges); #define act(N) extern_cfg (keyseq, key_##N); #include "actions.h" // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= ConfigDialog::ConfigDialog (ForgeWindow* parent) : QDialog (parent) { ui = new Ui_ConfigUI; ui->setupUi( this ); initMainTab(); initShortcutsTab(); initQuickColorTab(); initGridTab(); initExtProgTab(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= ConfigDialog::~ConfigDialog() { delete ui; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void ConfigDialog::initMainTab() { // Init color stuff setButtonBackground (ui->backgroundColorButton, gl_bgcolor); connect (ui->backgroundColorButton, SIGNAL (clicked()), this, SLOT (slot_setGLBackground())); setButtonBackground (ui->mainColorButton, gl_maincolor.value); connect (ui->mainColorButton, SIGNAL (clicked()), this, SLOT (slot_setGLForeground())); ui->mainColorAlpha->setValue( gl_maincolor_alpha * 10.0f ); // Sliders ui->lineThickness->setValue (gl_linethickness); // Checkboxes ui->colorizeObjects->setChecked (lv_colorize); ui->colorBFC->setChecked (gl_colorbfc); ui->blackEdges->setChecked (gl_blackedges); ui->scemanticInlining->setChecked (edit_schemanticinline); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void ConfigDialog::initShortcutsTab() { ulong i = 0; #define act(N) addShortcut (key_##N, ACTION(N), i); #include "actions.h" ui->shortcutsList->setSortingEnabled( true ); ui->shortcutsList->sortItems(); connect (ui->shortcut_set, SIGNAL (clicked()), this, SLOT (slot_setShortcut())); connect (ui->shortcut_reset, SIGNAL (clicked()), this, SLOT (slot_resetShortcut())); connect (ui->shortcut_clear, SIGNAL (clicked()), this, SLOT (slot_clearShortcut())); } void ConfigDialog::addShortcut (keyseqconfig& cfg, QAction* act, ulong& i) { ShortcutListItem* item = new ShortcutListItem; item->setIcon (act->icon()); item->setKeyConfig (&cfg); item->setAction (act); setShortcutText (item); // If the action doesn't have a valid icon, use an empty one // so that the list is kept aligned. if (act->icon().isNull()) item->setIcon (getIcon ("empty")); ui->shortcutsList->insertItem (i++, item); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void ConfigDialog::initQuickColorTab() { quickColors = quickColorsFromConfig(); updateQuickColorList(); connect (ui->quickColor_add, SIGNAL (clicked()), this, SLOT (slot_setColor())); connect (ui->quickColor_remove, SIGNAL (clicked()), this, SLOT (slot_delColor())); connect (ui->quickColor_edit, SIGNAL (clicked()), this, SLOT (slot_setColor())); connect (ui->quickColor_addSep, SIGNAL (clicked()), this, SLOT (slot_addColorSeparator())); connect (ui->quickColor_moveUp, SIGNAL (clicked()), this, SLOT (slot_moveColor())); connect (ui->quickColor_moveDown, SIGNAL (clicked()), this, SLOT (slot_moveColor())); connect (ui->quickColor_clear, SIGNAL (clicked()), this, SLOT (slot_clearColors())); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void ConfigDialog::initGridTab() { QGridLayout* gridlayout = new QGridLayout; QLabel* xlabel = new QLabel ("X"), *ylabel = new QLabel ("Y"), *zlabel = new QLabel ("Z"), *anglabel = new QLabel ("Angle"); short i = 1; for (QLabel * label : initlist<QLabel*> ( { xlabel, ylabel, zlabel, anglabel })) { label->setAlignment (Qt::AlignCenter); gridlayout->addWidget (label, 0, i++); } for (int i = 0; i < g_NumGrids; ++i) { // Icon lb_gridIcons[i] = new QLabel; lb_gridIcons[i]->setPixmap (getIcon (fmt ("grid-%1", str (g_GridInfo[i].name).toLower()))); // Text label lb_gridLabels[i] = new QLabel (fmt ("%1:", g_GridInfo[i].name)); QHBoxLayout* labellayout = new QHBoxLayout; labellayout->addWidget (lb_gridIcons[i]); labellayout->addWidget (lb_gridLabels[i]); gridlayout->addLayout (labellayout, i + 1, 0); // Add the widgets for (int j = 0; j < 4; ++j) { dsb_gridData[i][j] = new QDoubleSpinBox; dsb_gridData[i][j]->setValue (g_GridInfo[i].confs[j]->value); gridlayout->addWidget (dsb_gridData[i][j], i + 1, j + 1); } } ui->grids->setLayout (gridlayout); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= extern_cfg (str, prog_ytruder); extern_cfg (str, prog_rectifier); extern_cfg (str, prog_intersector); extern_cfg (str, prog_coverer); extern_cfg (str, prog_isecalc); extern_cfg (str, prog_edger2); extern_cfg (bool, prog_ytruder_wine); extern_cfg (bool, prog_rectifier_wine); extern_cfg (bool, prog_intersector_wine); extern_cfg (bool, prog_coverer_wine); extern_cfg (bool, prog_isecalc_wine); extern_cfg (bool, prog_edger2_wine); static const struct extProgInfo { const str name, iconname; strconfig* const path; mutable QLineEdit* input; mutable QPushButton* setPathButton; #ifndef _WIN32 boolconfig* const wine; mutable QCheckBox* wineBox; #endif // _WIN32 } g_extProgInfo[] = { #ifndef _WIN32 # define EXTPROG(NAME, LOWNAME) { #NAME, #LOWNAME, &prog_##LOWNAME, null, null, &prog_##LOWNAME##_wine, null }, #else # define EXTPROG(NAME, LOWNAME) { #NAME, #LOWNAME, &prog_##LOWNAME, null, null }, #endif EXTPROG (Ytruder, ytruder) EXTPROG (Rectifier, rectifier) EXTPROG (Intersector, intersector) EXTPROG (Isecalc, isecalc) EXTPROG (Coverer, coverer) EXTPROG (Edger2, edger2) #undef EXTPROG }; void ConfigDialog::initExtProgTab() { QGridLayout* pathsLayout = new QGridLayout; ulong row = 0; for (const extProgInfo & info : g_extProgInfo) { QLabel* icon = new QLabel, *progLabel = new QLabel (info.name); QLineEdit* input = new QLineEdit; QPushButton* setPathButton = new QPushButton; icon->setPixmap (getIcon (info.iconname)); input->setText (info.path->value); setPathButton->setIcon (getIcon ("folder")); info.input = input; info.setPathButton = setPathButton; connect (setPathButton, SIGNAL (clicked()), this, SLOT (slot_setExtProgPath())); pathsLayout->addWidget (icon, row, 0); pathsLayout->addWidget (progLabel, row, 1); pathsLayout->addWidget (input, row, 2); pathsLayout->addWidget (setPathButton, row, 3); #ifndef _WIN32 QCheckBox* wineBox = new QCheckBox ("Wine"); wineBox->setChecked (*info.wine); info.wineBox = wineBox; pathsLayout->addWidget (wineBox, row, 4); #endif ++row; } ui->extProgs->setLayout (pathsLayout); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void ConfigDialog::updateQuickColorList( LDQuickColor* sel ) { for (QListWidgetItem* item : quickColorItems) delete item; quickColorItems.clear(); // Init table items for (LDQuickColor& entry : quickColors) { QListWidgetItem* item = new QListWidgetItem; if (entry.isSeparator) { item->setText ("--------"); item->setIcon (getIcon ("empty")); } else { LDColor* col = entry.col; if (col == null) { item->setText ("[[unknown color]]"); item->setIcon (getIcon ("error")); } else { item->setText (col->name); item->setIcon (makeColorIcon (col, 16)); } } ui->quickColorList->addItem (item); quickColorItems << item; if (sel && &entry == sel) { ui->quickColorList->setCurrentItem (item); ui->quickColorList->scrollToItem (item); } } } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void ConfigDialog::slot_setColor() { LDQuickColor* entry = null; QListWidgetItem* item = null; const bool isNew = static_cast<QPushButton*> (sender()) == ui->quickColor_add; if (isNew == false) { item = getSelectedQuickColor(); if (!item) return; ulong i = getItemRow (item, quickColorItems); entry = &quickColors[i]; if (entry->isSeparator == true) return; // don't color separators } short defval = entry ? entry->col->index : -1; short val; if (ColorSelector::getColor (val, defval, this) == false) return; if (entry) entry->col = getColor (val); else { LDQuickColor entry = {getColor (val), null, false}; item = getSelectedQuickColor(); ulong idx; if (item) idx = getItemRow (item, quickColorItems) + 1; else idx = quickColorItems.size(); quickColors.insert (idx, entry); entry = quickColors[idx]; } updateQuickColorList (entry); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void ConfigDialog::slot_delColor() { if (ui->quickColorList->selectedItems().size() == 0) return; QListWidgetItem* item = ui->quickColorList->selectedItems() [0]; quickColors.erase (getItemRow (item, quickColorItems)); updateQuickColorList(); } // ============================================================================= void ConfigDialog::slot_moveColor() { const bool up = (static_cast<QPushButton*> (sender()) == ui->quickColor_moveUp); if (ui->quickColorList->selectedItems().size() == 0) return; QListWidgetItem* item = ui->quickColorList->selectedItems() [0]; int idx = getItemRow (item, quickColorItems); int dest = up ? (idx - 1) : (idx + 1); if (dest < 0 || (ulong) dest >= quickColorItems.size()) return; // destination out of bounds LDQuickColor tmp = quickColors[dest]; quickColors[dest] = quickColors[idx]; quickColors[idx] = tmp; updateQuickColorList (&quickColors[dest]); } // ============================================================================= void ConfigDialog::slot_addColorSeparator() { quickColors << LDQuickColor ({null, null, true}); updateQuickColorList (&quickColors[quickColors.size() - 1]); } // ============================================================================= void ConfigDialog::slot_clearColors() { quickColors.clear(); updateQuickColorList(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void ConfigDialog::pickColor (strconfig& conf, QPushButton* button) { QColor col = QColorDialog::getColor (QColor (conf)); if (col.isValid()) { uchar r = col.red(), g = col.green(), b = col.blue(); conf.value.sprintf ("#%.2X%.2X%.2X", r, g, b); setButtonBackground (button, conf.value); } } void ConfigDialog::slot_setGLBackground() { pickColor (gl_bgcolor, ui->backgroundColorButton); } void ConfigDialog::slot_setGLForeground() { pickColor (gl_maincolor, ui->mainColorButton); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void ConfigDialog::setButtonBackground (QPushButton* button, str value) { button->setIcon (getIcon ("colorselect")); button->setAutoFillBackground (true); button->setStyleSheet (fmt ("background-color: %1", value)); } // ============================================================================= int ConfigDialog::getItemRow (QListWidgetItem* item, List<QListWidgetItem*>& haystack) { int i = 0; for (QListWidgetItem* it : haystack) { if (it == item) return i; ++i; } return -1; } // ============================================================================= QListWidgetItem* ConfigDialog::getSelectedQuickColor() { if (ui->quickColorList->selectedItems().size() == 0) return null; return ui->quickColorList->selectedItems() [0]; } // ============================================================================= QList<ShortcutListItem*> ConfigDialog::getShortcutSelection() { QList<ShortcutListItem*> out; for( QListWidgetItem * entry : ui->shortcutsList->selectedItems() ) out << static_cast<ShortcutListItem*>( entry ); return out; } // ============================================================================= void ConfigDialog::slot_setShortcut() { QList<ShortcutListItem*> sel = getShortcutSelection(); if (sel.size() < 1) return; ShortcutListItem* item = sel[0]; if (KeySequenceDialog::staticDialog (item->keyConfig(), this)) setShortcutText (item); } // ============================================================================= void ConfigDialog::slot_resetShortcut() { QList<ShortcutListItem*> sel = getShortcutSelection(); for (ShortcutListItem* item : sel) { item->keyConfig()->reset(); setShortcutText (item); } } // ============================================================================= void ConfigDialog::slot_clearShortcut() { QList<ShortcutListItem*> sel = getShortcutSelection(); for (ShortcutListItem* item : sel) { item->keyConfig()->value = QKeySequence(); setShortcutText (item); } } // ============================================================================= void ConfigDialog::slot_setExtProgPath() { const extProgInfo* info = null; for (const extProgInfo& it : g_extProgInfo) { if (it.setPathButton == sender()) { info = ⁢ break; } } assert (info != null); str filter; #ifdef _WIN32 filter = "Applications (*.exe)(*.exe);;All files (*.*)(*.*)"; #endif // WIN32 str fpath = QFileDialog::getOpenFileName (this, fmt ("Path to %1", info->name), *info->path, filter); if (fpath.length() == 0) return; info->input->setText (fpath); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void ConfigDialog::setShortcutText (ShortcutListItem* item) { QAction* act = item->action(); str label = act->iconText(); str keybind = item->keyConfig()->value.toString(); item->setText (fmt ("%1 (%2)", label, keybind)); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= str ConfigDialog::quickColorString() { str val; for (LDQuickColor entry : quickColors) { if (val.length() > 0) val += ':'; if (entry.isSeparator) val += '|'; else val += fmt ("%1", entry.col->index); } return val; } const Ui_ConfigUI* ConfigDialog::getUI() const { return ui; } float ConfigDialog::getGridValue (int i, int j) const { return dsb_gridData[i][j]->value(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void ConfigDialog::staticDialog() { ConfigDialog dlg (g_win); if (dlg.exec()) { // Apply configuration lv_colorize = dlg.getUI()->colorizeObjects->isChecked(); gl_colorbfc = dlg.getUI()->colorBFC->isChecked(); edit_schemanticinline = dlg.getUI()->scemanticInlining->isChecked(); gl_blackedges = dlg.getUI()->blackEdges->isChecked(); gl_maincolor_alpha = ((double) dlg.getUI()->mainColorAlpha->value()) / 10.0f; gl_linethickness = dlg.getUI()->lineThickness->value(); // Rebuild the quick color toolbar g_win->setQuickColors (dlg.quickColors); gui_colortoolbar = dlg.quickColorString(); // Set the grid settings for (int i = 0; i < g_NumGrids; ++i) for (int j = 0; j < 4; ++j) g_GridInfo[i].confs[j]->value = dlg.getGridValue (i, j); // Apply key shortcuts #define act(N) ACTION(N)->setShortcut (key_##N); #include "actions.h" // Ext program settings for (const extProgInfo & info : g_extProgInfo) { *info.path = info.input->text(); #ifndef _WIN32 *info.wine = info.wineBox->isChecked(); #endif // _WIN32 } config::save(); reloadAllSubfiles(); g_win->R()->setBackground(); g_win->fullRefresh(); g_win->updateToolBars(); } } // ========================================================================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ========================================================================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ========================================================================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ========================================================================================================================= KeySequenceDialog::KeySequenceDialog (QKeySequence seq, QWidget* parent, Qt::WindowFlags f) : QDialog (parent, f), seq (seq) { lb_output = new QLabel; IMPLEMENT_DIALOG_BUTTONS setWhatsThis ("Into this dialog you can input a key sequence for use as a " "shortcut in LDForge. Use OK to confirm the new shortcut and Cancel to " "dismiss."); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget (lb_output); layout->addWidget (bbx_buttons); setLayout (layout); updateOutput(); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= bool KeySequenceDialog::staticDialog (keyseqconfig* cfg, QWidget* parent) { KeySequenceDialog dlg (cfg->value, parent); if (dlg.exec() == false) return false; cfg->value = dlg.seq; return true; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void KeySequenceDialog::updateOutput() { str shortcut = seq.toString(); if (seq == QKeySequence()) shortcut = "<empty>"; str text = fmt ("<center><b>%1</b></center>", shortcut); lb_output->setText (text); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void KeySequenceDialog::keyPressEvent (QKeyEvent* ev) { seq = ev->key() + ev->modifiers(); updateOutput(); } #include "build/moc_configDialog.cpp"