src/glShared.h

Sun, 30 Aug 2015 04:45:16 +0300

author
Teemu Piippo <crimsondusk64@gmail.com>
date
Sun, 30 Aug 2015 04:45:16 +0300
changeset 961
f81445a7abde
parent 890
903ec1e46298
child 891
00d76b281021
child 927
409b82a4765e
child 967
eb586d3e1a6a
permissions
-rw-r--r--

Fix result reporting in "add borders"

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013, 2014 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#ifdef USE_QT5
# include <QOpenGLFunctions>
#endif

#include "basics.h"

class LDObject;

struct LDPolygon
{
	char		num;
	Vertex		vertices[4];
	int			id;
	int			color;

	inline int numVertices() const
	{
		return (num == 5) ? 4 : num;
	}
};

enum EVBOSurface
{
	VBOSF_Lines,
	VBOSF_Triangles,
	VBOSF_Quads,
	VBOSF_CondLines,

	VBOSF_NumSurfaces,
	VBOSF_First = VBOSF_Lines
};

enum EVBOComplement
{
	VBOCM_Surfaces,
	VBOCM_NormalColors,
	VBOCM_PickColors,
	VBOCM_BFCFrontColors,
	VBOCM_BFCBackColors,
	VBOCM_RandomColors,

	VBOCM_NumComplements,
	VBOCM_First = VBOCM_Surfaces
};

NUMERIC_ENUM_OPERATORS (EVBOSurface)
NUMERIC_ENUM_OPERATORS (EVBOComplement)

#ifndef USE_QT5
// Placeholder QOpenGLFunctions for Qt 4.x support
struct QOpenGLFunctions
{
	void initializeOpenGLFunctions() {}
};

#endif

// KDevelop doesn't seem to understand some VBO stuff
#ifdef IN_IDE_PARSER
using GLint = int;
using GLsizei = int;
using GLenum = unsigned int;
using GLuint = unsigned int;
void glBindBuffer (GLenum, GLuint);
void glGenBuffers (GLuint, GLuint*);
void glDeleteBuffers (GLuint, GLuint*);
void glBufferData (GLuint, GLuint, void*, GLuint);
void glBufferSubData (GLenum, GLint, GLsizei, void*);
#endif

static const int g_numVBOs = VBOSF_NumSurfaces * VBOCM_NumComplements;

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