Fri, 01 Jan 2016 23:41:55 +0200
Happy new year 2016!
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2016 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "main.h" #include "glRenderer.h" #include "glShared.h" #include <QMap> #include <QSet> // ============================================================================= // class GLCompiler : public HierarchyElement, protected QOpenGLFunctions { public: struct ObjectVBOInfo { QVector<GLfloat> data[NumVbos]; bool isChanged; }; GLCompiler (GLRenderer* renderer); ~GLCompiler(); void compileDocument (LDDocument* doc); void dropObjectInfo (LDObject* obj); QColor getColorForPolygon (LDPolygon& poly, LDObject* topobj, ComplementVboType complement) const; QColor indexColorForID (int id) const; void initialize(); void needMerge(); void prepareVBO (int vbonum); void setRenderer (GLRenderer* compiler); void stageForCompilation (LDObject* obj); void unstage (LDObject* obj); GLuint vbo (int vbonum) const; int vboSize (int vbonum) const; static int vboNumber (SurfaceVboType surface, ComplementVboType complement); private: void compileStaged(); void compileObject (LDObject* obj); void compilePolygon (LDPolygon& poly, LDObject* topobj, ObjectVBOInfo* objinfo); QMap<LDObject*, ObjectVBOInfo> m_objectInfo; QSet<LDObject*> m_staged; // Objects that need to be compiled GLuint m_vbo[NumVbos]; bool m_vboChanged[NumVbos]; int m_vboSizes[NumVbos]; GLRenderer* m_renderer; }; #define CHECK_GL_ERROR() { CheckGLErrorImpl (__FILE__, __LINE__); } void CheckGLErrorImpl (const char* file, int line);