Fri, 18 Oct 2013 17:57:42 +0300
Fixed: LDForge would sometimes crash over unitialized data in the GL renderer. This crash sure eluded me for a while. Turned out zoomToFit(), which uses m_width and m_height is called before resizeGL() which initializes these variables. This data is used in an operator new[] call.
TARGET = ../ldforge DEPENDPATH += . INCLUDEPATH += . RC_FILE = ../ldforge.rc RESOURCES = ../ldforge.qrc RCC_DIR = ./build/ OBJECTS_DIR = ./build/ MOC_DIR = ./build/ RCC_DIR = ./build/ SOURCES = *.cpp HEADERS = *.h FORMS = ui/*.ui QT += opengl network QMAKE_CXXFLAGS += -std=c++0x unix { LIBS += -lGLU }