ldforge.pro

Fri, 18 Oct 2013 17:57:42 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Fri, 18 Oct 2013 17:57:42 +0300
changeset 510
ee90c55dfeef
parent 509
dcacfd2cd81b
child 513
29eb671b34f6
permissions
-rw-r--r--

Fixed: LDForge would sometimes crash over unitialized data in the GL renderer. This crash sure eluded me for a while. Turned out zoomToFit(), which uses m_width and m_height is called before resizeGL() which initializes these variables. This data is used in an operator new[] call.

######################################################################
# Automatically generated by qmake (2.01a) Sat Sep 22 17:29:49 2012
######################################################################

TEMPLATE        = app
TARGET          = ldforge
SUBDIRS        += ./src

TARGET          = ldforge
DEPENDPATH     += .
INCLUDEPATH    += . ./build/
RC_FILE         = ldforge.rc
RESOURCES       = ldforge.qrc
RCC_DIR         = ./build/
OBJECTS_DIR     = ./build/
MOC_DIR         = ./build/
RCC_DIR         = ./build/
UI_DIR          = ./build/
SOURCES         = src/*.cpp
HEADERS         = src/*.h
FORMS           = ui/*.ui
QT             += opengl network
QMAKE_CXXFLAGS += -std=c++0x
CONFIG         += debug_and_release

CONFIG (debug, debug|release) {
	TARGET = ldforge_debug
} else {
	TARGET = ldforge
}

unix {
	LIBS += -lGLU
}

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