Sat, 20 Sep 2014 14:47:45 +0300
- merged with default
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "main.h" #include "glRenderer.h" #include "glShared.h" #include <QMap> // ============================================================================= // class GLCompiler : protected QOpenGLFunctions { public: struct ObjectVBOInfo { QVector<GLfloat> data[g_numVBOs]; bool isChanged; }; GLCompiler (GLRenderer* renderer); ~GLCompiler(); void compileDocument (LDDocumentPtr doc); void dropObject (LDObjectPtr obj); void initialize(); QColor getColorForPolygon (LDPolygon& poly, LDObjectPtr topobj, EVBOComplement complement) const; QColor indexColorForID (int id) const; void needMerge(); void prepareVBO (int vbonum); void setRenderer (GLRenderer* compiler); void stageForCompilation (LDObjectPtr obj); void unstage (LDObjectPtr obj); static uint32 colorToRGB (const QColor& color); static inline int vboNumber (EVBOSurface surface, EVBOComplement complement) { return (surface * VBOCM_NumComplements) + complement; } inline GLuint vbo (int vbonum) const { return m_vbo[vbonum]; } inline int vboSize (int vbonum) const { return m_vboSizes[vbonum]; } private: void compileStaged(); void compileObject (LDObjectPtr obj); void compilePolygon (LDPolygon& poly, LDObjectPtr topobj, ObjectVBOInfo* objinfo); QMap<LDObjectWeakPtr, ObjectVBOInfo> m_objectInfo; LDObjectWeakList m_staged; // Objects that need to be compiled GLuint m_vbo[g_numVBOs]; bool m_vboChanged[g_numVBOs]; int m_vboSizes[g_numVBOs]; GLRenderer* m_renderer; }; #define CHECK_GL_ERROR() { CheckGLErrorImpl (__FILE__, __LINE__); } void CheckGLErrorImpl (const char* file, int line);