Mon, 05 Mar 2018 22:40:34 +0200
Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2017 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QObject> #include "main.h" #include "linetypes/modelobject.h" #include "editHistory.h" #include "glShared.h" #include "model.h" #include "hierarchyelement.h" struct LDGLData; class DocumentManager; // // This class stores a document either as a editable file for the user or for // subfile caching. // // A document is implicit when they are opened automatically for caching purposes // and are hidden from the user. User-opened files are explicit (not implicit). // // The default name is a placeholder, initially suggested name for a file. The // primitive generator uses this to give initial names to primitives. // class LDDocument : public Model, public HierarchyElement { Q_OBJECT public: LDDocument (DocumentManager* parent); ~LDDocument(); void addHistoryStep(); void clearHistory(); void close(); QString defaultName() const; QString fullPath(); QString getDisplayName(); bool hasUnsavedChanges() const; EditHistory* history() const; void initializeCachedData(); void inlineContents(Model& model, bool deep, bool renderinline); QList<LDPolygon> inlinePolygons(); const QSet<Vertex>& inlineVertices(); bool isFrozen() const; bool isSafeToClose(); QString name() const; void objectRemoved(LDObject* object, int index); const QList<LDPolygon>& polygonData() const; void recountTriangles(); void redo(); void redoVertices(); bool save (QString path = "", qint64* sizeptr = nullptr); long savePosition() const; void setDefaultName (QString value); void setFrozen(bool value); void setFullPath (QString value); void setName (QString value); void setSavePosition (long value); void setTabIndex (int value); bool swapObjects (LDObject* one, LDObject* other); int tabIndex() const; void undo(); void vertexChanged (const Vertex& a, const Vertex& b); static QString shortenName (QString a); // Turns a full path into a relative path protected: LDObject* withdrawAt(int position); private: QString m_name; QString m_fullPath; QString m_defaultName; EditHistory* m_history; bool m_isFrozen = true; // Document may not be modified bool m_verticesOutdated = true; bool m_isBeingDestroyed = true; bool m_needsRecache = true; // The next polygon inline of this document rebuilds stored polygon data. long m_savePosition; int m_tabIndex; int m_triangleCount; QList<LDPolygon> m_polygonData; QMap<LDObject*, QSet<Vertex>> m_objectVertices; QSet<Vertex> m_vertices; DocumentManager* m_manager; template<typename T, typename... Args> void addToHistory(Args&&... args) { m_history->add<T>(args...); } private slots: void objectChanged(const LDObjectState &before, const LDObjectState &after); void handleNewObject(const QModelIndex& index); void handleImminentObjectRemoval(const QModelIndex& index); }; // Parses a string line containing an LDraw object and returns the object parsed. LDObject* ParseLine (QString line);