Fri, 18 Oct 2013 23:49:55 +0300
- added LDSharedVertex class for holding copy-on-write vertices. Will need this for future features..
- fixed zoomToFit() crashes for real this time
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "common.h" #include "ldtypes.h" #include "file.h" #include "misc.h" #include "gui.h" #include "history.h" #include "gldraw.h" #include "colors.h" cfg (String, ld_defaultname, ""); cfg (String, ld_defaultuser, ""); cfg (Int, ld_defaultlicense, 0); // List of all LDObjects QList<LDObject*> g_LDObjects; // ============================================================================= // LDObject constructors // ----------------------------------------------------------------------------- LDObject::LDObject() : m_hidden (false), m_selected (false), m_parent (null), m_file (null), qObjListEntry (null), m_glinit (false) { memset (m_coords, 0, sizeof m_coords); // Determine ID int32 id = 1; // 0 is invalid for (LDObject* obj : g_LDObjects) if (obj->id() >= id) id = obj->id() + 1; setID (id); g_LDObjects << this; } // ============================================================================= // Default implementations for LDObject's virtual methods. These should never be // actually called, for a subclass-less LDObject should never come into existance. // These exist only to satisfy the linker. // ----------------------------------------------------------------------------- LDObject::Type LDObject::getType() const { return LDObject::Unidentified; } bool LDObject::hasMatrix() const { return false; } bool LDObject::isColored() const { return false; } bool LDObject::isScemantic() const { return false; } str LDObject::typeName() const { return ""; } short LDObject::vertices() const { return 0; } // ============================================================================= // ----------------------------------------------------------------------------- void LDObject::setVertexCoord (int i, Axis ax, double value) { vertex v = getVertex (i); v[ax] = value; setVertex (i, v); } LDError::LDError() {} // ============================================================================= // ----------------------------------------------------------------------------- str LDComment::raw() { return fmt ("0 %1", text); } // ============================================================================= // ----------------------------------------------------------------------------- str LDSubfile::raw() { str val = fmt ("1 %1 %2 ", color(), position()); val += transform().stringRep(); val += ' '; val += fileInfo()->name(); return val; } // ============================================================================= // ----------------------------------------------------------------------------- str LDLine::raw() { str val = fmt ("2 %1", color()); for (int i = 0; i < 2; ++i) val += fmt (" %1", getVertex (i)); return val; } // ============================================================================= // ----------------------------------------------------------------------------- str LDTriangle::raw() { str val = fmt ("3 %1", color()); for (int i = 0; i < 3; ++i) val += fmt (" %1", getVertex (i)); return val; } // ============================================================================= // ----------------------------------------------------------------------------- str LDQuad::raw() { str val = fmt ("4 %1", color()); for (int i = 0; i < 4; ++i) val += fmt (" %1", getVertex (i)); return val; } // ============================================================================= // ----------------------------------------------------------------------------- str LDCndLine::raw() { str val = fmt ("5 %1", color()); // Add the coordinates for (int i = 0; i < 4; ++i) val += fmt (" %1", getVertex (i)); return val; } // ============================================================================= // ----------------------------------------------------------------------------- str LDError::raw() { return contents; } // ============================================================================= // ----------------------------------------------------------------------------- str LDVertex::raw() { return fmt ("0 !LDFORGE VERTEX %1 %2", color(), pos); } // ============================================================================= // ----------------------------------------------------------------------------- str LDEmpty::raw() { return ""; } // ============================================================================= // ----------------------------------------------------------------------------- const char* LDBFC::statements[] = { "CERTIFY CCW", "CCW", "CERTIFY CW", "CW", "NOCERTIFY", "INVERTNEXT", "CLIP", "CLIP CCW", "CLIP CW", "NOCLIP", }; str LDBFC::raw() { return fmt ("0 BFC %1", LDBFC::statements[type]); } // ============================================================================= // ----------------------------------------------------------------------------- QList<LDTriangle*> LDQuad::splitToTriangles() { // Create the two triangles based on this quadrilateral: // 0---3 0---3 3 // | | | / /| // | | ==> | / / | // | | |/ / | // 1---2 1 1---2 LDTriangle* tri1 = new LDTriangle (getVertex (0), getVertex (1), getVertex (3)); LDTriangle* tri2 = new LDTriangle (getVertex (1), getVertex (2), getVertex (3)); // The triangles also inherit the quad's color tri1->setColor (color()); tri2->setColor (color()); QList<LDTriangle*> triangles; triangles << tri1; triangles << tri2; return triangles; } // ============================================================================= // ----------------------------------------------------------------------------- void LDObject::replace (LDObject* other) { long idx = getIndex(); assert (idx != -1); // Replace the instance of the old object with the new object file()->setObject (idx, other); // Remove the old object delete this; } // ============================================================================= // ----------------------------------------------------------------------------- void LDObject::swap (LDObject* other) { int i = 0; for (LDObject* obj : file()->objects()) { if (obj == this) file()->setObject (i, other); elif (obj == other) file()->setObject (i, this); ++i; } file()->addToHistory (new SwapHistory (id(), other->id())); } // ============================================================================= // ----------------------------------------------------------------------------- LDLine::LDLine (vertex v1, vertex v2) { setVertex (0, v1); setVertex (1, v2); } // ============================================================================= // ----------------------------------------------------------------------------- LDQuad::LDQuad (const vertex& v0, const vertex& v1, const vertex& v2, const vertex& v3) { setVertex (0, v0); setVertex (1, v1); setVertex (2, v2); setVertex (3, v3); } // ============================================================================= // ----------------------------------------------------------------------------- LDObject::~LDObject() { // Remove this object from the selection array if it is there. g_win->sel().removeOne (this); // Delete the GL lists GL::deleteLists (this); // Remove this object from the list of LDObjects g_LDObjects.removeOne (this); } // ============================================================================= // ----------------------------------------------------------------------------- static void transformObject (LDObject* obj, matrix transform, vertex pos, short parentcolor) { switch (obj->getType()) { case LDObject::Line: case LDObject::CndLine: case LDObject::Triangle: case LDObject::Quad: for (short i = 0; i < obj->vertices(); ++i) { vertex v = obj->getVertex (i); v.transform (transform, pos); obj->setVertex (i, v); } break; case LDObject::Subfile: { LDSubfile* ref = static_cast<LDSubfile*> (obj); matrix newMatrix = transform * ref->transform(); vertex newpos = ref->position(); newpos.transform (transform, pos); ref->setPosition (newpos); ref->setTransform (newMatrix); } break; default: break; } if (obj->color() == maincolor) obj->setColor (parentcolor); } // ============================================================================= // ----------------------------------------------------------------------------- QList<LDObject*> LDSubfile::inlineContents (InlineFlags flags) { QList<LDObject*> objs = fileInfo()->inlineContents (flags); // Transform the objects for (LDObject * obj : objs) { // Set the parent now so we know what inlined this. obj->setParent (this); transformObject (obj, transform(), position(), color()); } return objs; } // ============================================================================= // ----------------------------------------------------------------------------- long LDObject::getIndex() const { #ifndef RELEASE assert (file() != null); #endif for (int i = 0; i < file()->numObjs(); ++i) if (file()->obj (i) == this) return i; return -1; } // ============================================================================= // ----------------------------------------------------------------------------- void LDObject::moveObjects (QList<LDObject*> objs, const bool up) { if (objs.size() == 0) return; // If we move down, we need to iterate the array in reverse order. const long start = up ? 0 : (objs.size() - 1); const long end = up ? objs.size() : -1; const long incr = up ? 1 : -1; QList<LDObject*> objsToCompile; LDFile* file = objs[0]->file(); for (long i = start; i != end; i += incr) { LDObject* obj = objs[i]; const long idx = obj->getIndex(), target = idx + (up ? -1 : 1); if ( (up && idx == 0) || (!up && idx == (long) (file->objects().size() - 1))) { // One of the objects hit the extrema. If this happens, this should be the first // object to be iterated on. Thus, nothing has changed yet and it's safe to just // abort the entire operation. assert (i == start); return; } objsToCompile << obj; objsToCompile << file->obj (target); obj->swap (file->obj (target)); } removeDuplicates (objsToCompile); // The objects need to be recompiled, otherwise their pick lists are left with // the wrong index colors which messes up selection. for (LDObject* obj : objsToCompile) g_win->R()->compileObject (obj); } // ============================================================================= // ----------------------------------------------------------------------------- str LDObject::typeName (LDObject::Type type) { LDObject* obj = LDObject::getDefault (type); str name = obj->typeName(); delete obj; return name; } // ============================================================================= // ----------------------------------------------------------------------------- str LDObject::objectListContents (const QList<LDObject*>& objs) { bool firstDetails = true; str text = ""; if (objs.size() == 0) return "nothing"; // :) for (long i = 0; i < LDObject::NumTypes; ++i) { LDObject::Type objType = (LDObject::Type) i; int count = 0; for (LDObject * obj : objs) if (obj->getType() == objType) count++; if (count == 0) continue; if (!firstDetails) text += ", "; str noun = fmt ("%1%2", typeName (objType), plural (count)); // Plural of "vertex" is "vertices". Stupid English. if (objType == LDObject::Vertex && count != 1) noun = "vertices"; text += fmt ("%1 %2", count, noun); firstDetails = false; } return text; } // ============================================================================= // ----------------------------------------------------------------------------- LDObject* LDObject::topLevelParent() { if (!parent()) return this; LDObject* it = this; while (it->parent()) it = it->parent(); return it; } // ============================================================================= // ----------------------------------------------------------------------------- LDObject* LDObject::next() const { long idx = getIndex(); assert (idx != -1); if (idx == (long) file()->numObjs() - 1) return null; return file()->obj (idx + 1); } // ============================================================================= // ----------------------------------------------------------------------------- LDObject* LDObject::prev() const { long idx = getIndex(); assert (idx != -1); if (idx == 0) return null; return file()->obj (idx - 1); } // ============================================================================= // ----------------------------------------------------------------------------- void LDObject::move (vertex vect) { (void) vect; } void LDEmpty::move (vertex vect) { (void) vect; } void LDBFC::move (vertex vect) { (void) vect; } void LDComment::move (vertex vect) { (void) vect; } void LDError::move (vertex vect) { (void) vect; } // ============================================================================= // ----------------------------------------------------------------------------- void LDVertex::move (vertex vect) { pos += vect; } // ============================================================================= // ----------------------------------------------------------------------------- void LDSubfile::move (vertex vect) { setPosition (position() + vect); } // ============================================================================= // ----------------------------------------------------------------------------- void LDLine::move (vertex vect) { for (short i = 0; i < 2; ++i) setVertex (i, getVertex (i) + vect); } // ============================================================================= // ----------------------------------------------------------------------------- void LDTriangle::move (vertex vect) { for (short i = 0; i < 3; ++i) setVertex (i, getVertex (i) + vect); } // ============================================================================= // ----------------------------------------------------------------------------- void LDQuad::move (vertex vect) { for (short i = 0; i < 4; ++i) setVertex (i, getVertex (i) + vect); } // ============================================================================= // ----------------------------------------------------------------------------- void LDCndLine::move (vertex vect) { for (short i = 0; i < 4; ++i) setVertex (i, getVertex (i) + vect); } // ============================================================================= // ----------------------------------------------------------------------------- #define CHECK_FOR_OBJ(N) \ if (type == LDObject::N) \ return new LD##N; LDObject* LDObject::getDefault (const LDObject::Type type) { CHECK_FOR_OBJ (Comment) CHECK_FOR_OBJ (BFC) CHECK_FOR_OBJ (Line) CHECK_FOR_OBJ (CndLine) CHECK_FOR_OBJ (Subfile) CHECK_FOR_OBJ (Triangle) CHECK_FOR_OBJ (Quad) CHECK_FOR_OBJ (Empty) CHECK_FOR_OBJ (BFC) CHECK_FOR_OBJ (Error) CHECK_FOR_OBJ (Vertex) CHECK_FOR_OBJ (Overlay) return null; } // ============================================================================= // ----------------------------------------------------------------------------- void LDObject::invert() {} void LDBFC::invert() {} void LDEmpty::invert() {} void LDComment::invert() {} void LDError::invert() {} // ============================================================================= // ----------------------------------------------------------------------------- void LDTriangle::invert() { // Triangle goes 0 -> 1 -> 2, reversed: 0 -> 2 -> 1. // Thus, we swap 1 and 2. vertex tmp = getVertex (1); setVertex (1, getVertex (2)); setVertex (2, tmp); return; } // ============================================================================= // ----------------------------------------------------------------------------- void LDQuad::invert() { // Quad: 0 -> 1 -> 2 -> 3 // rev: 0 -> 3 -> 2 -> 1 // Thus, we swap 1 and 3. vertex tmp = getVertex (1); setVertex (1, getVertex (3)); setVertex (3, tmp); } // ============================================================================= // ----------------------------------------------------------------------------- void LDSubfile::invert() { // Subfiles are inverted when they're prefixed with // a BFC INVERTNEXT statement. Thus we need to toggle this status. // For flat primitives it's sufficient that the determinant is // flipped but I don't have a method for checking flatness yet. // Food for thought... int idx = getIndex(); if (idx > 0) { LDBFC* bfc = dynamic_cast<LDBFC*> (prev()); if (bfc && bfc->type == LDBFC::InvertNext) { // This is prefixed with an invertnext, thus remove it. file()->forgetObject (bfc); delete bfc; return; } } // Not inverted, thus prefix it with a new invertnext. LDBFC* bfc = new LDBFC (LDBFC::InvertNext); file()->insertObj (idx, bfc); } // ============================================================================= // ----------------------------------------------------------------------------- static void invertLine (LDObject* line) { // For lines, we swap the vertices. I don't think that a // cond-line's control points need to be swapped, do they? vertex tmp = line->getVertex (0); line->setVertex (0, line->getVertex (1)); line->setVertex (1, tmp); } void LDLine::invert() { invertLine (this); } void LDCndLine::invert() { invertLine (this); } void LDVertex::invert() {} // ============================================================================= // ----------------------------------------------------------------------------- LDLine* LDCndLine::demote() { LDLine* repl = new LDLine; for (int i = 0; i < repl->vertices(); ++i) repl->setVertex (i, getVertex (i)); repl->setColor (color()); replace (repl); return repl; } // ============================================================================= // ----------------------------------------------------------------------------- LDObject* LDObject::fromID (int id) { for (LDObject * obj : g_LDObjects) if (obj->id() == id) return obj; return null; } // ============================================================================= // ----------------------------------------------------------------------------- str LDOverlay::raw() { return fmt ("0 !LDFORGE OVERLAY %1 %2 %3 %4 %5 %6", filename(), camera(), x(), y(), width(), height()); } void LDOverlay::move (vertex vect) { Q_UNUSED (vect) } void LDOverlay::invert() {} // ============================================================================= // Hook the set accessors of certain properties to this changeProperty function. // It takes care of history management so we can capture low-level changes, this // makes history stuff work out of the box. // ----------------------------------------------------------------------------- template<class T> static void changeProperty (LDObject* obj, T* ptr, const T& val) { long idx; if (obj->file() && (idx = obj->getIndex()) != -1) { str before = obj->raw(); *ptr = val; str after = obj->raw(); obj->file()->addToHistory (new EditHistory (idx, before, after)); } else *ptr = val; } // ============================================================================= // ----------------------------------------------------------------------------- READ_ACCESSOR (short, LDObject::color) { return m_color; } SET_ACCESSOR (short, LDObject::setColor) { changeProperty (this, &m_color, val); } // ============================================================================= // ----------------------------------------------------------------------------- const vertex& LDObject::getVertex (int i) const { return m_coords[i]->data(); } void LDObject::setVertex (int i, const vertex& vert) { changeProperty (this, &m_coords[i], LDSharedVertex::getSharedVertex (vert)); } // ============================================================================= // ----------------------------------------------------------------------------- void LDMatrixObject::setPosition (const vertex& a) { changeProperty (linkPointer(), &m_position, LDSharedVertex::getSharedVertex (a)); } // ============================================================================= // ----------------------------------------------------------------------------- READ_ACCESSOR (matrix, LDMatrixObject::transform) { return m_transform; } SET_ACCESSOR (matrix, LDMatrixObject::setTransform) { changeProperty (linkPointer(), &m_transform, val); } // ============================================================================= // ----------------------------------------------------------------------------- static QMap<vertex, LDSharedVertex*> g_sharedVerts; LDSharedVertex* LDSharedVertex::getSharedVertex (const vertex& a) { auto it = g_sharedVerts.find (a); if (it == g_sharedVerts.end()) { LDSharedVertex* v = new LDSharedVertex (a); g_sharedVerts[a] = v; return v; } return *it; } // ============================================================================= // ----------------------------------------------------------------------------- void LDSharedVertex::addRef(LDObject* a) { m_refs << a; } // ============================================================================= // ----------------------------------------------------------------------------- void LDSharedVertex::delRef (LDObject* a) { m_refs.removeOne (a); if (m_refs.empty()) { g_sharedVerts.remove (m_data); delete this; } }