Thu, 13 Jun 2013 00:48:53 +0300
Reworked properties a bit
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "common.h" #include "ldtypes.h" #include "file.h" #include "misc.h" #include "gui.h" #include "history.h" #include "gldraw.h" char const* g_saObjTypeNames[] = { "subfile", "radial", "quadrilateral", "triangle", "line", "condline", "vertex", "bfc", "comment", "unknown", "empty", "unidentified", }; // Should probably get rid of this array sometime char const* g_saObjTypeIcons[] = { "subfile", "radial", "quad", "triangle", "line", "condline", "vertex", "bfc", "comment", "error", "empty", "error", }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // LDObject constructors LDObject::LDObject () { qObjListEntry = null; setParent (null); m_hidden = false; m_selected = false; m_glinit = false; } LDGibberish::LDGibberish (str _zContent, str _zReason) { contents = _zContent; reason = _zReason; } // ============================================================================= str LDComment::raw () { return fmt ("0 %s", text.chars ()); } str LDSubfile::raw () { str val = fmt ("1 %d %s ", color (), position ().stringRep (false).chars ()); val += transform ().stringRep (); val += ' '; val += fileInfo ()->name (); return val; } str LDLine::raw () { str val = fmt ("2 %d", color ()); for (ushort i = 0; i < 2; ++i) val += fmt (" %s", coords[i].stringRep (false).chars ()); return val; } str LDTriangle::raw () { str val = fmt ("3 %d", color ()); for (ushort i = 0; i < 3; ++i) val += fmt (" %s", coords[i].stringRep (false).chars ()); return val; } str LDQuad::raw () { str val = fmt ("4 %d", color ()); for (ushort i = 0; i < 4; ++i) val += fmt (" %s", coords[i].stringRep (false).chars ()); return val; } str LDCondLine::raw () { str val = fmt ("5 %d", color ()); // Add the coordinates for (ushort i = 0; i < 4; ++i) val += fmt (" %s", coords[i].stringRep (false).chars ()); return val; } str LDGibberish::raw () { return contents; } str LDVertex::raw () { return fmt ("0 !LDFORGE VERTEX %d %s", color (), pos.stringRep (false).chars()); } str LDEmpty::raw () { return str (); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= const char* LDBFC::statements[] = { "CERTIFY CCW", "CCW", "CERTIFY CW", "CW", "NOCERTIFY", "INVERTNEXT", }; str LDBFC::raw () { return fmt ("0 BFC %s", LDBFC::statements[type]); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= vector<LDTriangle*> LDQuad::splitToTriangles () { // Create the two triangles based on this quadrilateral: // 0---3 0---3 3 // | | | / /| // | | = | / / | // | | |/ / | // 1---2 1 1---2 LDTriangle* tri1 = new LDTriangle; tri1->coords[0] = coords[0]; tri1->coords[1] = coords[1]; tri1->coords[2] = coords[3]; LDTriangle* tri2 = new LDTriangle; tri2->coords[0] = coords[1]; tri2->coords[1] = coords[2]; tri2->coords[2] = coords[3]; // The triangles also inherit the quad's color tri1->setColor (color ()); tri2->setColor (color ()); vector<LDTriangle*> triangles; triangles << tri1; triangles << tri2; return triangles; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void LDObject::replace (LDObject* replacement) { // Replace the instance of the old object with the new object for (LDObject*& obj : *g_curfile) { if (obj == this) { obj = replacement; break; } } // Remove the old object delete this; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void LDObject::swap (LDObject* other) { for (LDObject*& obj : *g_curfile) { if (obj == this) obj = other; else if (obj == other) obj = this; } } LDLine::LDLine (vertex v1, vertex v2) { coords[0] = v1; coords[1] = v2; } LDObject::~LDObject () { // Remove this object from the selection array if it is there. for (ulong i = 0; i < g_win->sel ().size(); ++i) if (g_win->sel ()[i] == this) g_win->sel ().erase (i); // Delete the GL lists GL::deleteLists (this); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= static void transformObject (LDObject* obj, matrix transform, vertex pos, short parentcolor) { switch (obj->getType()) { case LDObject::Line: case LDObject::CondLine: case LDObject::Triangle: case LDObject::Quad: for (short i = 0; i < obj->vertices (); ++i) obj->coords[i].transform (transform, pos); break; case LDObject::Subfile: { LDSubfile* ref = static_cast<LDSubfile*> (obj); matrix newMatrix = transform * ref->transform (); vertex newpos = ref->position (); newpos.transform (transform, pos); ref->setPosition (newpos); ref->setTransform (newMatrix); } break; default: break; } if (obj->color () == maincolor) obj->setColor (parentcolor); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= vector<LDObject*> LDSubfile::inlineContents (bool deep, bool cache) { vector<LDObject*> objs, objcache; // If we have this cached, just clone that if (deep && fileInfo ()->cache ().size ()) { for (LDObject* obj : fileInfo ()->cache ()) objs << obj->clone (); } else { if (!deep) cache = false; for (LDObject* obj : *fileInfo ()) { // Skip those without schemantic meaning switch (obj->getType ()) { case LDObject::Comment: case LDObject::Empty: case LDObject::Gibberish: case LDObject::Unidentified: case LDObject::Vertex: continue; case LDObject::BFC: // Filter non-INVERTNEXT statements if (static_cast<LDBFC*> (obj)->type != LDBFC::InvertNext) continue; break; default: break; } // Got another sub-file reference, inline it if we're deep-inlining. If not, // just add it into the objects normally. Also, we only cache immediate // subfiles and this is not one. Yay, recursion! if (deep && obj->getType() == LDObject::Subfile) { LDSubfile* ref = static_cast<LDSubfile*> (obj); vector<LDObject*> otherobjs = ref->inlineContents (true, false); for (LDObject* otherobj : otherobjs) { // Cache this object, if desired if (cache) objcache << otherobj->clone (); objs << otherobj; } } else { if (cache) objcache << obj->clone (); objs << obj->clone (); } } if (cache) fileInfo ()->setCache (objcache); } // Transform the objects for (LDObject* obj : objs) { // Set the parent now so we know what inlined this. obj->setParent (this); transformObject (obj, transform (), position (), color ()); } return objs; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= long LDObject::getIndex (LDOpenFile* file) const { for (ulong i = 0; i < file->numObjs (); ++i) if (file->obj (i) == this) return i; return -1; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void LDObject::moveObjects (vector<LDObject*> objs, const bool bUp) { // If we move down, we need to iterate the array in reverse order. const long start = bUp ? 0 : (objs.size() - 1); const long end = bUp ? objs.size() : -1; const long incr = bUp ? 1 : -1; vector<LDObject*> objsToCompile; for (long i = start; i != end; i += incr) { LDObject* obj = objs[i]; const long idx = obj->getIndex (g_curfile), target = idx + (bUp ? -1 : 1); if ((bUp == true and idx == 0) or (bUp == false and idx == (long)(g_curfile->objs ().size() - 1))) { // One of the objects hit the extrema. If this happens, this should be the first // object to be iterated on. Thus, nothing has changed yet and it's safe to just // abort the entire operation. assert (i == start); return; } objsToCompile << obj; objsToCompile << g_curfile->obj (target); obj->swap (g_curfile->obj (target)); } // The objects need to be recompiled, otherwise their pick lists are left with // the wrong index colors which messes up selection. for (LDObject* obj : objsToCompile) g_win->R ()->compileObject (obj); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= str LDObject::objectListContents (const vector<LDObject*>& objs) { bool firstDetails = true; str text = ""; if (objs.size() == 0) return "nothing"; // :) for (long i = 0; i < LDObject::NumTypes; ++i) { LDObject::Type objType = (LDObject::Type) i; ulong objCount = 0; for (LDObject* obj : objs) if (obj->getType() == objType) objCount++; if (objCount == 0) continue; if (!firstDetails) text += ", "; str noun = fmt ("%s%s", g_saObjTypeNames[objType], plural (objCount)); // Plural of "vertex" is "vertices". Stupid English. if (objType == LDObject::Vertex && objCount != 1) noun = "vertices"; text += fmt ("%lu %s", objCount, noun.chars ()); firstDetails = false; } return text; } // ============================================================================= LDObject* LDObject::topLevelParent () { if (!parent ()) return this; LDObject* it = this; while (it->parent ()) it = it->parent (); return it; } // ============================================================================= LDObject* LDObject::next () const { long idx = getIndex (g_curfile); assert (idx != -1); if (idx == (long) g_curfile->numObjs () - 1) return null; return g_curfile->obj (idx + 1); } // ============================================================================= LDObject* LDObject::prev () const { long idx = getIndex (g_curfile); assert (idx != -1); if (idx == 0) return null; return g_curfile->obj (idx - 1); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void LDObject::move (vertex vect) { (void) vect; } void LDEmpty::move (vertex vect) { (void) vect; } void LDBFC::move (vertex vect) { (void) vect; } void LDComment::move (vertex vect) { (void) vect; } void LDGibberish::move (vertex vect) { (void) vect; } void LDVertex::move (vertex vect) { pos += vect; } void LDSubfile::move (vertex vect) { setPosition (position () + vect); } void LDRadial::move (vertex vect) { setPosition (position () + vect); } void LDLine::move (vertex vect) { for (short i = 0; i < 2; ++i) coords[i] += vect; } void LDTriangle::move (vertex vect) { for (short i = 0; i < 3; ++i) coords[i] += vect; } void LDQuad::move (vertex vect) { for (short i = 0; i < 4; ++i) coords[i] += vect; } void LDCondLine::move (vertex vect) { for (short i = 0; i < 4; ++i) coords[i] += vect; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= static char const* g_saRadialTypeNames[] = { "Circle", "Cylinder", "Disc", "Disc Negative", "Ring", "Cone", null }; char const* LDRadial::radialTypeName () { return g_saRadialTypeNames[type ()]; } char const* LDRadial::radialTypeName (const LDRadial::Type typeval) { return g_saRadialTypeNames[typeval]; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= vector<LDObject*> LDRadial::decompose (bool applyTransform) { vector<LDObject*> objs; for (short i = 0; i < segments (); ++i) { double x0 = cos ((i * 2 * pi) / divisions ()), x1 = cos (((i + 1) * 2 * pi) / divisions ()), z0 = sin ((i * 2 * pi) / divisions ()), z1 = sin (((i + 1) * 2 * pi) / divisions ()); LDObject* obj = null; switch (type ()) { case LDRadial::Circle: { vertex v0 (x0, 0.0f, z0), v1 (x1, 0.0f, z1); LDLine* line = new LDLine; line->coords[0] = v0; line->coords[1] = v1; line->setColor (edgecolor); line->setParent (this); obj = line; } break; case LDRadial::Cylinder: case LDRadial::Ring: case LDRadial::Cone: { double x2, x3, z2, z3; double y0, y1, y2, y3; if (type () == LDRadial::Cylinder) { x2 = x1; x3 = x0; z2 = z1; z3 = z0; y0 = y1 = 0.0f; y2 = y3 = 1.0f; } else { x2 = x1 * (number () + 1); x3 = x0 * (number () + 1); z2 = z1 * (number () + 1); z3 = z0 * (number () + 1); x0 *= number (); x1 *= number (); z0 *= number (); z1 *= number (); if (type () == LDRadial::Ring) { y0 = y1 = y2 = y3 = 0.0f; } else { y0 = y1 = 1.0f; y2 = y3 = 0.0f; } } vertex v0 (x0, y0, z0), v1 (x1, y1, z1), v2 (x2, y2, z2), v3 (x3, y3, z3); LDQuad* quad = new LDQuad; quad->coords[0] = v0; quad->coords[1] = v1; quad->coords[2] = v2; quad->coords[3] = v3; quad->setColor (color ()); quad->setParent (this); obj = quad; } break; case LDRadial::Disc: case LDRadial::DiscNeg: { double x2, z2; if (type () == LDRadial::Disc) { x2 = z2 = 0.0f; } else { x2 = (x0 >= 0.0f) ? 1.0f : -1.0f; z2 = (z0 >= 0.0f) ? 1.0f : -1.0f; } vertex v0 (x0, 0.0f, z0), v1 (x1, 0.0f, z1), v2 (x2, 0.0f, z2); LDTriangle* seg = new LDTriangle; seg->coords[0] = v0; seg->coords[1] = v1; seg->coords[2] = v2; seg->setColor (color ()); seg->setParent (this); if (applyTransform) for (int i = 0; i < 3; ++i) seg->coords[i].transform (transform (), position ()); obj = seg; } break; default: break; } if (obj) { if (applyTransform) for (int i = 0; i < obj->vertices (); ++i) obj->coords[i].transform (transform (), position ()); objs << obj; } } return objs; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= str LDRadial::raw () { return fmt ("0 !LDFORGE RADIAL %s %d %d %d %d %s %s", str (radialTypeName ()).upper ().strip (' ').c (), color (), segments (), divisions (), number (), position ().stringRep (false).chars (), transform ().stringRep().chars ()); } char const* g_radialNameRoots[] = { "edge", "cyli", "disc", "ndis", "ring", "con", null }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= str LDRadial::makeFileName () { short numer = segments (), denom = divisions (); // Simplify the fractional part, but the denominator must be at least 4. simplify (numer, denom); if (denom < 4) { const short factor = (4 / denom); numer *= factor; denom *= factor; } // Compose some general information: prefix, fraction, root, ring number str prefix = (divisions () == lores) ? "" : fmt ("%d/", divisions ()); str frac = fmt ("%d-%d", numer, denom); str root = g_radialNameRoots[type ()]; str num = (type () == Ring || type () == Cone) ? fmt ("%d", number ()) : ""; // Truncate the root if necessary (7-16rin4.dat for instance). // However, always keep the root at least 2 characters. short extra = (~frac + ~num + ~root) - 8; root -= min<short> (max<short> (extra, 0), 2); // Stick them all together and return the result. return fmt ("%s%s%s%s.dat", prefix.chars(), frac.chars (), root.chars (), num.chars ()); } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= #define CHECK_FOR_OBJ(N) \ if (type == LDObject::N) \ return new LD##N; LDObject* LDObject::getDefault (const LDObject::Type type) { CHECK_FOR_OBJ (Comment) CHECK_FOR_OBJ (BFC) CHECK_FOR_OBJ (Line) CHECK_FOR_OBJ (CondLine) CHECK_FOR_OBJ (Radial) CHECK_FOR_OBJ (Subfile) CHECK_FOR_OBJ (Triangle) CHECK_FOR_OBJ (Quad) CHECK_FOR_OBJ (Empty) CHECK_FOR_OBJ (BFC) CHECK_FOR_OBJ (Gibberish) CHECK_FOR_OBJ (Vertex) return null; } // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= void LDObject::invert () { } void LDBFC::invert () { } void LDEmpty::invert () { } void LDComment::invert () { } void LDGibberish::invert () { } void LDTriangle::invert () { // Triangle goes 0 -> 1 -> 2, reversed: 0 -> 2 -> 1. // Thus, we swap 1 and 2. vertex tmp = coords[1]; coords[1] = coords[2]; coords[2] = tmp; return; } void LDQuad::invert () { // Quad: 0 -> 1 -> 2 -> 3 // rev: 0 -> 3 -> 2 -> 1 // Thus, we swap 1 and 3. vertex tmp = coords[1]; coords[1] = coords[3]; coords[3] = tmp; } static void invertSubfile (LDObject* obj) { // Subfiles and radials are inverted when they're prefixed with // a BFC INVERTNEXT statement. Thus we need to toggle this status. // For flat primitives it's sufficient that the determinant is // flipped but I don't have a method for checking flatness yet. // Food for thought... ulong idx = obj->getIndex (g_curfile); if (idx > 0) { LDBFC* bfc = dynamic_cast<LDBFC*> (obj->prev ()); if (bfc && bfc->type == LDBFC::InvertNext) { // Object is prefixed with an invertnext, thus remove it. g_curfile->forgetObject (bfc); delete bfc; return; } } // Not inverted, thus prefix it with a new invertnext. LDBFC* bfc = new LDBFC (LDBFC::InvertNext); g_curfile->insertObj (idx, bfc); } void LDSubfile::invert () { invertSubfile (this); } void LDRadial::invert () { invertSubfile (this); } static void invertLine (LDObject* line) { // For lines, we swap the vertices. I don't think that a // cond-line's control points need to be swapped, do they? vertex tmp = line->coords[0]; line->coords[0] = line->coords[1]; line->coords[1] = tmp; } void LDLine::invert () { invertLine (this); } void LDCondLine::invert () { invertLine (this); } void LDVertex::invert () { } // ============================================================================= LDLine* LDCondLine::demote () { LDLine* repl = new LDLine; memcpy (repl->coords, coords, sizeof coords); repl->setColor (color ()); replace (repl); return repl; }