Thu, 11 Jan 2018 15:09:44 +0200
begin rendering rework
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <cmath> #include <QSize> #include <QString> #include <QObject> #include <QStringList> #include <QMetaType> #include <QVector3D> #include <functional> #include "macros.h" class LDObject; class QFile; class QTextStream; class Matrix; class LDDocument; using int8 = qint8; using int16 = qint16; using int32 = qint32; using int64 = qint64; using uint8 = quint8; using uint16 = quint16; using uint32 = quint32; using uint64 = quint64; using LDObjectList = QList<LDObject*>; template<typename T, typename R> using Pair = std::pair<T, R>; enum Axis { X, Y, Z }; // // Derivative of QVector3D: this class is used for the vertices. // class Vertex : public QVector3D { public: using ApplyFunction = std::function<void(Axis, double&)>; using ApplyConstFunction = std::function<void(Axis, double)>; Vertex(); Vertex(const QVector3D& a); Vertex(qreal xpos, qreal ypos, qreal zpos); void apply(ApplyFunction func); void apply(ApplyConstFunction func) const; QString toString(bool mangled = false) const; void transform(const Matrix& matr, const Vertex& pos); void setCoordinate(Axis ax, qreal value); Vertex& operator+= (const Vertex& other); Vertex operator+(const Vertex& other) const; Vertex& operator*= (qreal scalar); Vertex operator*(qreal scalar) const; bool operator<(const Vertex& other) const; double operator[](Axis ax) const; }; inline Vertex operator*(qreal scalar, const Vertex& vertex) { return vertex * scalar; } Q_DECLARE_METATYPE(Vertex) /* * A mathematical 3 x 3 matrix */ class Matrix { public: Matrix(); Matrix(std::initializer_list<double> values); double determinant() const; QString toString() const; void zero(); Matrix& operator=(const Matrix& other); Matrix operator*(const Matrix& other) const; double& operator[](int idx); const double& operator[](int idx) const; double& operator()(int row, int column); const double& operator()(int row, int column) const; bool operator==(const Matrix& other) const; private: double coefficients[9]; }; inline double& Matrix::operator[](int idx) { return coefficients[idx]; } inline const double& Matrix::operator[](int idx) const { return coefficients[idx]; } inline double& Matrix::operator()(int row, int column) { return coefficients[row * 3 + column]; } inline const double& Matrix::operator()(int row, int column) const { return coefficients[row * 3 + column]; } // // Defines a bounding box that encompasses a given set of objects. // vertex0 is the minimum vertex, vertex1 is the maximum vertex. // class LDBoundingBox { public: LDBoundingBox(); void calcObject(LDObject* obj); void calcVertex(const Vertex& vertex); Vertex center() const; bool isEmpty() const; double longestMeasurement() const; void reset(); const Vertex& vertex0() const; const Vertex& vertex1() const; LDBoundingBox& operator<<(LDObject* obj); LDBoundingBox& operator<<(const Vertex& v); private: bool m_isEmpty; Vertex m_vertex0; Vertex m_vertex1; }; static const double Pi = 3.14159265358979323846; // ============================================================================= // Plural expression template<typename T> static inline const char* plural(T n) { return (n != 1) ? "s" : ""; } template<typename T> bool isZero(T a) { return qFuzzyCompare(a + 1.0, 1.0); } template<typename T> bool isInteger(T a) { return (qAbs(a - floor(a)) < 0.00001) or(qAbs(a - ceil(a)) < 0.00001); } template<typename T> void removeDuplicates(T& a) { std::sort(a.begin(), a.end()); a.erase(std::unique(a.begin(), a.end()), a.end()); } // // Returns true if first arg is equal to any of the other args // template<typename T, typename Arg, typename... Args> bool isOneOf(T const& a, Arg const& arg, Args const&... args) { if (a == arg) return true; return isOneOf(a, args...); } template<typename T> bool isOneOf(T const&) { return false; }