Sun, 18 Aug 2013 17:30:58 +0300
Rewrote stud logo support, restructuring inlining stuff in the process. Logoed studs must only be used for rendering scenes, otherwise they will for instance get inlined in and that's not desired, or the vertex snapper will catch onto the logo's coordinates.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef HISTORY_H #define HISTORY_H #include "common.h" #include "ldtypes.h" #define IMPLEMENT_HISTORY_TYPE(N) \ virtual ~N##History(); \ virtual void undo() const override; \ virtual void redo() const override; \ virtual History::Type getType() const override { return History::N; } class AbstractHistoryEntry; // ============================================================================= class History { PROPERTY (long, pos, setPos) PROPERTY (LDFile*, file, setFile) READ_PROPERTY (bool, opened, setOpened) public: typedef List<AbstractHistoryEntry*> list; enum Type { Del, Edit, Add, Move, Swap, }; History(); void undo(); void redo(); void clear(); void updateActions() const; void open(); void close(); void add (AbstractHistoryEntry* entry); long size() const { return m_changesets.size(); } History& operator<< (AbstractHistoryEntry* entry) { add (entry); return *this; } const list& changeset (long pos) const { return m_changesets[pos]; } private: list m_currentArchive; List<list> m_changesets; }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class AbstractHistoryEntry { PROPERTY (History*, parent, setParent) public: virtual void undo() const {} virtual void redo() const {} virtual ~AbstractHistoryEntry() {} virtual History::Type getType() const { return (History::Type) 0; } }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class DelHistory : public AbstractHistoryEntry { public: enum Type { Cut, // was deleted with a cut operation Other, // was deleted witout specific reason }; PROPERTY (ulong, index, setIndex) PROPERTY (str, code, setCode) PROPERTY (DelHistory::Type, type, setType) public: IMPLEMENT_HISTORY_TYPE (Del) DelHistory (ulong idx, LDObject* obj, Type type = Other) : m_index (idx), m_code (obj->raw()), m_type (type) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class EditHistory : public AbstractHistoryEntry { PROPERTY (ulong, index, setIndex) PROPERTY (str, oldCode, setOldCode) PROPERTY (str, newCode, setNewCode) public: IMPLEMENT_HISTORY_TYPE (Edit) EditHistory (ulong idx, str oldCode, str newCode) : m_index (idx), m_oldCode (oldCode), m_newCode (newCode) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class AddHistory : public AbstractHistoryEntry { public: enum Type { Other, // was "just added" Paste, // was added through a paste operation }; PROPERTY (ulong, index, setIndex) PROPERTY (str, code, setCode) PROPERTY (AddHistory::Type, type, setType) public: IMPLEMENT_HISTORY_TYPE (Add) AddHistory (ulong idx, LDObject* obj, Type type = Other) : m_index (idx), m_code (obj->raw()), m_type (type) {} }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= class MoveHistory : public AbstractHistoryEntry { public: IMPLEMENT_HISTORY_TYPE (Move) List<ulong> indices; vertex dest; MoveHistory (List<ulong> indices, vertex dest) : indices (indices), dest (dest) {} }; class SwapHistory : public AbstractHistoryEntry { public: IMPLEMENT_HISTORY_TYPE (Swap) ulong a, b; SwapHistory (ulong a, ulong b) : a (a), b (b) {} }; #endif // HISTORY_H