Sun, 18 Aug 2013 17:30:58 +0300
Rewrote stud logo support, restructuring inlining stuff in the process. Logoed studs must only be used for rendering scenes, otherwise they will for instance get inlined in and that's not desired, or the vertex snapper will catch onto the logo's coordinates.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <QDialog> #include <QTextEdit> #include <QDialogButtonBox> #include <QBoxLayout> #include "common.h" #include "types.h" // ============================================================================= // ----------------------------------------------------------------------------- class DocumentViewer : public QDialog { public: explicit DocumentViewer (QWidget* parent = null, Qt::WindowFlags f = 0) : QDialog (parent, f) { te_text = new QTextEdit (this); te_text->setMinimumSize (QSize (400, 300)); te_text->setReadOnly (true); QDialogButtonBox* bbx_buttons = new QDialogButtonBox (QDialogButtonBox::Close); QVBoxLayout* layout = new QVBoxLayout (this); layout->addWidget (te_text); layout->addWidget (bbx_buttons); connect (bbx_buttons, SIGNAL (rejected()), this, SLOT (reject())); } void setText (const char* text) { te_text->setText (text); } private: QTextEdit* te_text; }; const char* g_docs_overlays = "<h1>Overlay images</h1><br />" "<p>" APPNAME " supports drawing transparent images over the part model. This " "can be used to have, for instance, a photo of the part overlaid on top of the " "model and use it for drawing curves somewhat accurately.</p>" "<p>For this purpose, a specific photo has to be taken of the part; it should " "represent the part as true as possible to the actual camera used for editing. " "The image should be taken from straight above the part, at as an orthogonal " "angle as possible. It is recommended to take a lot of pictures this way and " "select the best candidate.</p>" "<p>The image should then be cropped with the knowledge of the image's LDU " "dimensions in mind. The offset should then be identified in the image in pixels.</p>" "<p>Finally, use the \"Set Overlay Image\" dialog and fill in the details. The " "overlay image should then be ready for use."; // ============================================================================= // ----------------------------------------------------------------------------- void showDocumentation (const char* text) { DocumentViewer dlg; dlg.setText (text); dlg.exec(); }