Sun, 18 Aug 2013 17:30:58 +0300
Rewrote stud logo support, restructuring inlining stuff in the process. Logoed studs must only be used for rendering scenes, otherwise they will for instance get inlined in and that's not desired, or the vertex snapper will catch onto the logo's coordinates.
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef COLORS_H #define COLORS_H #include <QColor> #include "common.h" #define MAX_COLORS 512 class LDColor { public: str name, hexcode; QColor faceColor, edgeColor; short index; }; void initColors(); int luma (QColor& col); // Safely gets a color with the given number or null if no such color. LDColor* getColor (short colnum); void setColor (short colnum, LDColor* col); // Main and edge color identifiers static const short maincolor = 16; static const short edgecolor = 24; #endif // COLORS_H