Sat, 05 Oct 2013 12:51:13 +0300
a bit more cleanup
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GLDRAW_H #define GLDRAW_H #include <QGLWidget> #include "common.h" #include "ldtypes.h" class MessageManager; class QDialogButtonBox; class RadioGroup; class QDoubleSpinBox; class QSpinBox; class QLineEdit; class LDFile; class QTimer; enum EditMode { Select, Draw, CircleMode, }; // Meta for overlays struct LDGLOverlay { vertex v0, v1; ushort ox, oy; double lw, lh; str fname; QImage* img; }; struct LDFixedCameraInfo { const char glrotate[3]; const Axis axisX, axisY; const bool negX, negY; }; // ============================================================================= // GLRenderer // // The main renderer object, draws the brick on the screen, manages the camera // and selection picking. The instance of GLRenderer is accessible as // g_win->R() // ============================================================================= class GLRenderer : public QGLWidget { Q_OBJECT PROPERTY (bool, drawOnly, setDrawOnly) PROPERTY (double, zoom, setZoom) PROPERTY (MessageManager*, msglog, setMessageLog) READ_PROPERTY (bool, picking, setPicking) DECLARE_PROPERTY (LDFile*, file, setFile) DECLARE_PROPERTY (EditMode, editMode, setEditMode) public: enum Camera { Top, Front, Left, Bottom, Back, Right, Free }; enum ListType { NormalList, PickList, BFCFrontList, BFCBackList }; GLRenderer (QWidget* parent = null); ~GLRenderer(); inline Camera camera() const { return m_camera; } Axis cameraAxis (bool y, Camera camid = (Camera) - 1); const char* cameraName() const; void clearOverlay(); void compileObject (LDObject* obj); void compileAllObjects(); double depthValue() const; void drawGLScene(); void endDraw (bool accept); QColor getMainColor(); LDGLOverlay& getOverlay (int newcam); void hardRefresh(); void initGLData(); void overlaysFromObjects(); void refresh(); void resetAngles(); uchar* screencap (ushort& w, ushort& h); void setBackground(); void setCamera (const Camera cam); void setDepthValue (double depth); bool setupOverlay (GLRenderer::Camera cam, str file, int x, int y, int w, int h); void updateOverlayObjects(); void zoomNotch (bool inward); void zoomToFit(); static void deleteLists (LDObject* obj); protected: void contextMenuEvent (QContextMenuEvent* ev); void initializeGL(); void keyPressEvent (QKeyEvent* ev); void keyReleaseEvent (QKeyEvent* ev); void leaveEvent (QEvent* ev); void mouseDoubleClickEvent (QMouseEvent* ev); void mousePressEvent (QMouseEvent* ev); void mouseMoveEvent (QMouseEvent* ev); void mouseReleaseEvent (QMouseEvent* ev); void paintEvent (QPaintEvent* ev); void resizeGL (int w, int h); void wheelEvent (QWheelEvent* ev); private: // CameraIcon::img is a heap-allocated QPixmap because otherwise it gets // initialized before program gets to main() and constructs a QApplication // and Qt doesn't like that. struct CameraIcon { QPixmap* img; QRect srcRect, destRect, selRect; Camera cam; }; CameraIcon m_cameraIcons[7]; QTimer* m_toolTipTimer; Qt::MouseButtons m_lastButtons; Qt::KeyboardModifiers m_keymods; ulong m_totalmove; vertex m_hoverpos; double m_virtWidth, m_virtHeight, m_rotX, m_rotY, m_rotZ, m_panX, m_panY; bool m_darkbg, m_rangepick, m_addpick, m_drawToolTip, m_screencap; QPoint m_pos, m_globalpos, m_rangeStart; QPen m_thickBorderPen, m_thinBorderPen; Camera m_camera, m_toolTipCamera; GLuint m_axeslist; int m_width, m_height; List<vertex> m_drawedVerts; bool m_rectdraw; vertex m_rectverts[4]; QColor m_bgcolor; double m_depthValues[6]; LDGLOverlay m_overlays[6]; List<vertex> m_knownVerts; bool m_panning; void addDrawnVertex (vertex m_hoverpos); void calcCameraIcons(); // Compute geometry for camera icons void clampAngle (double& angle) const; // Clamps an angle to [0, 360] void compileList (LDObject* obj, const ListType list); // Compile one of the lists of an object void compileSubObject (LDObject* obj, const GLenum gltype); // Sub-routine for object compiling void compileVertex (const vertex& vrt); // Compile a single vertex to a list vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; // Convert a 2D point to a 3D point QPoint coordconv3_2 (const vertex& pos3d) const; // Convert a 3D point to a 2D point LDOverlay* findOverlayObject (Camera cam); void updateRectVerts(); void pick (uint mouseX, uint mouseY); // Perform object selection void setObjectColor (LDObject* obj, const ListType list); // Set the color to an object list QColor getTextPen() const; // Determine which color to draw text with void getRelativeAxes (Axis& relX, Axis& relY) const; void drawBlip (QPainter& paint, QPoint pos) const; double circleDrawDist() const; private slots: void slot_toolTipTimer(); }; // Alias for short namespaces typedef GLRenderer GL; static const GLRenderer::ListType g_glListTypes[] = { GL::NormalList, GL::PickList, GL::BFCFrontList, GL::BFCBackList, }; extern const GL::Camera g_Cameras[7]; extern const char* g_CameraNames[7]; #endif // GLDRAW_H