Sat, 15 Jun 2013 04:20:44 +0300
Added primitive scanning, replaced parts list in subfile add dialog with it
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef FILE_H #define FILE_H #include "common.h" #include "ldtypes.h" #include "history.h" #include <QObject> class History; class OpenProgressDialog; namespace LDPaths { void initPaths (); bool tryConfigure (str path); str ldconfig (); str prims (); str parts (); str getError (); } // ============================================================================= // LDOpenFile // // The LDOpenFile class stores a file opened in LDForge either as a editable file // for the user or for subfile caching. Its methods handle file input and output. // // A file is implicit when they are opened automatically for caching purposes // and are hidden from the user. User-opened files are explicit (not implicit). // ============================================================================= class LDOpenFile { PROPERTY (str, name, setName) PROPERTY (bool, implicit, setImplicit) READ_PROPERTY (vector<LDObject*>, objs, setObjects) PROPERTY (vector<LDObject*>, cache, setCache) PROPERTY (long, savePos, setSavePos) READ_PROPERTY (History, history, setHistory) READ_PROPERTY (vector<LDObject*>, vertices, setVertices) public: typedef vector<LDObject*>::it it; typedef vector<LDObject*>::c_it c_it; LDOpenFile (); ~LDOpenFile (); // Saves this file to disk. bool save (str zPath = ""); // Perform safety checks. Do this before closing any files! bool safeToClose (); // Adds an object to this file at the end of the file. ulong addObject (LDObject* obj); // Deletes the given object from the object chain. void forgetObject (LDObject* obj); LDObject* object (ulong pos) const { return m_objs[pos]; } LDObject* obj (ulong pos) const { return object (pos); } void insertObj (const ulong pos, LDObject* obj); ulong numObjs () const { return m_objs.size (); } void setObject (ulong idx, LDObject* obj); LDOpenFile& operator<< (LDObject* obj) { addObject (obj); return *this; } it begin () { return PROP_NAME (objs).begin (); } c_it begin () const { return PROP_NAME (objs).begin (); } it end () { return PROP_NAME (objs).end (); } c_it end () const { return PROP_NAME (objs).end (); } static void closeUnused (); void openHistory () { m_history.open (); } void closeHistory () { m_history.close (); } void undo () { m_history.undo (); } void redo () { m_history.redo (); } void clearHistory () { m_history.clear (); } void addToHistory (AbstractHistoryEntry* entry) { m_history << entry; } }; // Close all current loaded files and start off blank. void newFile (); // Opens the given file as the main file. Everything is closed first. void openMainFile (str zPath); // Finds an OpenFile by name or null if not open LDOpenFile* findLoadedFile (str name); // Opens the given file and parses the LDraw code within. Returns a pointer // to the opened file or null on error. LDOpenFile* openDATFile (str path, bool search); // Opens the given file and returns a pointer to it, potentially looking in /parts and /p File* openLDrawFile (str relpath, bool subdirs); // Close all open files, whether user-opened or subfile caches. void closeAll (); // Parses a string line containing an LDraw object and returns the object parsed. LDObject* parseLine (str line); // Retrieves the pointer to - or loads - the given subfile. LDOpenFile* getFile (str zFile); // Re-caches all subfiles. void reloadAllSubfiles (); // Is it safe to close all files? bool safeToCloseAll (); vector<LDObject*> loadFileContents (File* f, ulong* numWarnings, bool* ok = null); extern vector<LDOpenFile*> g_loadedFiles; str basename (str path); str dirname (str path); // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // FileLoader // // Loads the given file and parses it to LDObjects using parseLine. It's a // separate class so as to be able to do the work in a separate thread. // ============================================================================= class FileLoader : public QObject { Q_OBJECT READ_PROPERTY (vector<LDObject*>, objs, setObjects) READ_PROPERTY (bool, done, setDone) READ_PROPERTY (ulong, progress, setProgress) PROPERTY (File*, file, setFile) PROPERTY (ulong*, warningsPointer, setWarningsPointer) public: bool abortflag; public slots: void work (); signals: void progressUpdate (int progress); void workDone (); }; struct PrimitiveInfo { str name, title; }; // ============================================================================= // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // ============================================================================= // PrimitiveLister // // Worker object that scans the primitives folder for primitives and // builds an index of them. // ============================================================================= class PrimitiveLister : public QObject { Q_OBJECT public: static void start (); public slots: void work (); signals: void starting (ulong num); void workDone (); void update (ulong i); private: vector<PrimitiveInfo> m_prims; }; extern vector<PrimitiveInfo> g_Primitives; extern PrimitiveLister* g_activePrimLister; extern bool g_primListerMutex; void loadPrimitiveInfo (); #endif // FILE_H